Commit graph

13 commits

Author SHA1 Message Date
gdkchan a48ed788bf Remove outdated comment 2018-07-15 00:37:30 -03:00
gdkchan 8652dbb57c Small nit on GetAudioRendererWorkBufferSize 2018-07-15 00:34:12 -03:00
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00
gdkchan 791fe70810
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240) 2018-07-09 22:49:07 -03:00
gdkchan dc04b5465f
Improvements to IAudioOutManager (#232)
* Improvements to IAudioOutManager

* Make implementation private
2018-07-08 12:42:10 -03:00
Lordmau5 e913d56fdc Implement GetReleasedAudioOutBufferAuto properly (#206)
* Implement GetReleasedAudioOutBufferAuto properly

* Also implement AppendAudioOutBufferAuto properly
2018-06-30 12:53:04 -03:00
gdkchan 7c7ee8f8ca Aways write voice state as finished playing while proper audren support is not in place 2018-06-25 02:04:19 -03:00
gdkchan 69697957e6 Workaround for recent audren regression 2018-06-23 03:17:07 -03:00
Starlet 5182361f4b Better audren implementation (#179) 2018-06-23 02:00:14 -03:00
greggameplayer 5a3449f5d9
delete mixed tabs & spaces & use void for methods 2018-06-15 17:54:18 +02:00
greggameplayer e40db09bed
add a new Method for OpenAudioOut & OpenAudioOutAuto 2018-06-15 17:41:07 +02:00
greggameplayer 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto 2018-06-15 17:24:02 +02:00
gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00