gdkchan
532ccf929a
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
29a825b43b
Address PR feedback
...
Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
383452f5cf
Fix some shader disposal issues
2020-01-09 02:13:00 +01:00
gdkchan
a11f6f5235
Fix some spelling mistakes
...
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan
3323a3a042
Use correct shared memory size (in words, not bytes)
2020-01-09 02:13:00 +01:00
gdkchan
ad3bc2531b
Ensure a valid shared memory size is used
2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan
375ee0ba96
Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk
16d88c21fc
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
gdk
3ac023bb60
Correct ordering of compute buffer bind
2020-01-09 02:13:00 +01:00
gdk
2437ccca0e
Separate sub-channel state
2020-01-09 02:13:00 +01:00
gdk
6e399061ce
Invalidate shaders when they are modified
2020-01-09 02:13:00 +01:00
gdk
d274328c31
Fix image units bindings and shader dump in the presence of NOPs
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
f2e84ff566
Flush buffers on copies
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00