Commit graph

1621 commits

Author SHA1 Message Date
LDj3SNuD 16de171c44 Sse optimized the Scalar & Vector fp-to-fp conversion instructions (MNPZ & IX); added the related Tests (AMNPZ & IX). Small refactoring of existing instructions. (#676)
* Nit.

* Update InstEmitSimdCvt.cs

* Update VectorHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Superseded.
2019-04-26 08:58:29 +10:00
Thomas Guillemard 0d69d8e6c1 Add IManagerDisplayService::CreateStrayLayer (#683)
This was added in 7.0.0
2019-04-26 08:57:18 +10:00
HorrorTroll 6e8c080968 Updates to nifm, irs and nvdrv services (#679) 2019-04-25 23:03:00 +10:00
gdkchan 26be1cb4e2 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
Ac_K 156a32b4d0 Fix GetAudioRendererWorkBufferSize for REV5 (#677)
* Fix GetAudioRendererWorkBufferSize for REV5

This should be close #669. 
Based of my own RE.

* Fix nit

Co-Authored-By: AcK77 <Acoustik666@gmail.com>

* Fix RE mistake

* Fix nit 2
2019-04-25 00:22:06 +10:00
jduncanator 354a30370d
Implement IParentalControlService CheckFreeCommunicationPermission (#665)
Resolves #628
2019-04-22 16:54:47 +10:00
BaronKiko 50d6ec9efe Toggle VSync Hotkey (#659)
* Added toggle vsync button and hotkeys section to config

* Uses hasflag instead of bitwise comparison

* fixed schema name

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
2019-04-22 16:54:31 +10:00
LDj3SNuD 74da8785a5 Sse optimized the 32-bit Vector & Scalar integer-to-fp conversion instructions (signed & unsigned); added the related Gp & V_Fixed Tests (signed & unsigned). (#662)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs
2019-04-20 23:07:35 -03:00
jduncanator 9e923b1473
Implement IIrSensorServer GetIrsensorSharedMemoryHandle (#664)
* Implement IIrSensorServer GetIrsensorSharedMemoryHandle

Resolves #620

* Set _irsSharedMem
2019-04-20 12:23:13 +10:00
jduncanator bea73895f5
Implement IIrSensorServer GetNpadIrCameraHandle (#663)
* Implement IIrSensorServer GetNpadIrCameraHandle

Resolves #618

* Throw ArgumentOutOfRange instead of IOE

* Revise for changes in later firmware

Based on RE work from 6.1.0

* Nits
2019-04-20 11:56:55 +10:00
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00
BaronKiko b2e88b04a8 Config option to ignore missing services (#658)
* Implemented config option to ignore missing services

* Removed unused using statement

* Resolved comments from review
2019-04-16 09:22:55 +10:00
LDj3SNuD 233fc95e1e Sse optimized the Vector & Scalar fp-to-integer conversion instructions (unsigned); improved the related Tests. (#656)
* Update InstEmitSimdCvt.cs

* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs
2019-04-12 13:14:16 -03:00
jduncanator af65ed3930
Add missing TextureCubeMapArray texture type entry (#657)
* Add missing TextureCubeMapArray texture type entry

* Duplicate comment from other Create path
2019-04-11 23:19:49 +10:00
LDj3SNuD febc2ad6f4 Sse optimized all the fp to integer conversion instructions (signed) with Tests (signed & unsigned). (#655)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdMove.cs

* Update InstEmitSimdCmp.cs

* Update VectorHelper.cs

* Update InstEmitSimdHelper.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdHelper.cs

* Update InstEmitSimdMove.cs
2019-04-03 09:21:22 -03:00
LDj3SNuD 464ec7ced8 Add Cmeq_V, Cmge_V, Cmgt_V, Cmle_V & Cmlt_V (Z & ~Z) Sse opt.. (#646)
* Follow-up (Neg_V).

* Follow-up (Not_V & Orn_V).

* Add Cmeq/ge/gt/le/lt_V (Z & ~Z) Sse opt..

* Add EmitLd/Stvectmp2/3.

* Remove Dup (EmitVectorPairwiseSseOrSse2OpF).

* Remove Dup (EmitFcmpOrFcmpe).

* Add S/Uabd/l_V Sse opt.. Remove Dup (Srhadd_V).

* Nit.
2019-03-25 10:23:27 +11:00
Thomas Guillemard ec40ecd499 Complete ColorFormat enums (#652)
After some reversing and hardware testing, I found the previous unknown
color spaces. With this, the ColorFormat definition can be considered
done.
2019-03-24 15:54:38 +11:00
LDj3SNuD c106ae9944 Add Tbl_V Sse opt. with Tests. (#651)
* Add v4, v5, v30, v31 required for Tbl_V Tests.

* Add Tests for Tbl_V.

* Add Tbl_V Sse opt..

* Nit.

* Small opt. on comparison constant vector.

* Nit.

* Add EmitLd/Stvectmp2/3.

* Nit.
2019-03-23 15:50:19 -03:00
BaronKiko 1b2e430e88 Cubemap array support (#649) 2019-03-18 09:55:02 +11:00
jduncanator efebd8f94d
Print Guest Stack Trace in ServiceNotImplemented Exception (#650)
* Print Guest Stack Trace in ServiceNotImplemented Exception

* Remove PrintGuestStackTrace

* Print Process Name and PID at the start of guest stack trace
2019-03-15 14:37:54 +11:00
LDj3SNuD 1bef70c068 Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614)
* Update CountLeadingZeros().

* Remove obsolete Tests.

* Follow-up.

* Follow-up.

* Follow-up.

* Add Mla_V, Mls_V & Mul_V Tests.

* Update PackageReferences.

* Remove EmitLd/Stvectmp2().

* Remove Dup. Nits.

* Remove EmitLd/Stvectmp2() & Dup; nits.

* Remove Tmp stuff & Dup; rework Fcvtz() as Fcvtn().

* Remove Tmp stuff, EmitLd/Stvectmp2() & Dup. Nits.

* Add (R)shrn_V Sse opt.; add "Part" & "Shift" opt..

Remove Tmp stuff; remove Dup.
Nits.

* Add Mla/Mls/Mul_V Sse opt.. Add "Part" opt..

Remove EmitLd/Stvectmp2(), remove Dup.
Nits.

* Nits.

* Nits.

* Nit.

* Add "Part" opt.. Nit.

* Nit.

* Nit.

* Add Cmhi_V & Cmhs_V Sse opt..
2019-03-13 19:23:52 +11:00
BaronKiko a0aecd1ff8 Compressed M2mf texture copy fix (#612)
Correctly calculates the number of iterations required to copy all the data from compressed textures
2019-03-12 15:59:12 +11:00
BaronKiko a2a4650108 Rebased, in theory (#610) 2019-03-04 13:51:23 +11:00
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00
Ryan Teal 8e71ea0812 Reuse basePath variable in LocationHelper (#609) 2019-03-02 21:51:55 +11:00
BaronKiko 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's

* Error handling for scissor tests

* Disable strict opengl by default

* Reformatting for JD

* Updated scheme for new property in config

* Fixed typo

* Moved magic value to constant. I liked the magic :(

* Fixed ordering for undertale

* Fixed undertale bug

* Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions

* Uses clamp instead of if's

* Removed evil tabs and no longer used include
2019-03-02 21:50:21 +11:00
LDj3SNuD dbc105eafb Create CpuTestSimdImm.cs (#608) 2019-03-01 20:12:09 +11:00
gdkchan e21ebbf666 Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
2019-02-28 13:03:31 +11:00
Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525)
* Initial non 2D textures support

- Shaders still need to be changed
- Some types aren't yet implemented

* Start implementing texture instructions suffixes

Fix wrong texture type with cube and TEXS

Also support array textures in TEX and TEX.B

Clean up TEX and TEXS coords managment

Fix TEXS.LL with non-2d textures

Implement TEX.AOFFI

Get the right arguments for TEX, TEXS and TLDS

Also, store suffix operands in appropriate values to support multiple
suffix combinaisons

* Support depth in read/writeTexture

Also support WrapR and detect mipmap

* Proper cube map textures support + fix TEXS.LZ

* Implement depth compare

* some code clean up

* Implement CubeMap textures in OGLTexture.Create

* Implement TLD4 and TLD4S

* Add Texture 1D support

* updates comments

* fix some code style issues

* Fix some nits + rename some things to be less confusing

* Remove GetSuffix local functions

* AOFFI => AOffI

* TextureType => GalTextureTarget

* finish renaming TextureType to TextureTarget

* Disable LL, LZ and LB support in the decompiler

This needs more work at the GL level (GLSL implementation should be
right)

* Revert "Disable LL, LZ and LB support in the decompiler"

This reverts commit 64536c3d9f673645faff3152838d1413c3203395.

* Fix TEXS ARRAY_2D index

* ImageFormat depth should be 1 for all image format

* Fix shader build issues with sampler1DShadow and texture

* Fix DC & AOFFI combinaison with TEX/TEXS

* Support AOFFI with TLD4 and TLD4S

* Fix shader compilation error for TLD4.AOFFI with no DC

* Fix binding isuses on the 2d copy engine

TODO: support 2d array copy

* Support 2D array copy operation in the 2D engine

This make every copy right in the GPU side.
Thie CPU copy probably needs to be updated

* Implement GetGpuSize + fix somes issues with 2d engine copies

TODO: mipmap level in it

* Don't throw an exception in the layer handling

* Fix because of rebase

* Reject 2d layers of non textures in 2d copy engine

* Add 3D textures and mipmap support on BlockLinearSwizzle

* Fix naming on new BitUtils methods

* gpu cache: Make sure to invalidate textures that doesn't have the same target

* Add the concept of layer count for array instead of using depth

Also cleanup GetGpuSize as Swizzle can compute the size with mipmap

* Support multi layer with mip map in ReadTexture

* Add more check for cache invalidation & remove cubemap and cubemap array code for now

Also fix compressed 2d array

* Fix texelFetchOffset shader build error

* Start looking into cube map again

Also add some way to log write in register in engines

* fix write register log levles

* Remove debug logs in WriteRegister

* Disable AOFFI support on non NVIDIA drivers

* Fix code align
2019-02-28 12:12:24 +11:00
gdkchan 81aa50feb0 Optimize MOVI/MVNI instructions using intrinsics (#606) 2019-02-26 23:50:36 +11:00
gdkchan ef3f9a2abe Optmize BFM instruction (#607) 2019-02-26 20:16:50 +11:00
gdkchan 504f4f4abf Remove all the calls to StaticCast methods (#605) 2019-02-26 10:46:34 +11:00
gdkchan 5001f78b1d Optimize address translation and write tracking on the MMU (#571)
* Implement faster address translation and write tracking on the MMU

* Rename MemoryAlloc to MemoryManagement, and other nits

* Support multi-level page tables

* Fix typo

* Reword comment a bit

* Support scalar vector loads/stores on the memory fast path, and minor fixes

* Add missing cast

* Alignment

* Fix VirtualFree function signature

* Change MemoryProtection enum to uint aswell for consistency
2019-02-24 18:24:35 +11:00
LDj3SNuD a3d46e4133 Add Tests for instructions Fcvtzs_Gp_Fixed & Fcvtzu_Gp_Fixed, Scvtf_Gp_Fixed & Ucvtf_Gp_Fixed. (#603)
* Create CpuTestSimdCvt.cs

* Update CpuTestMisc.cs

* Update CpuTestSimdCvt.cs
2019-02-23 20:53:27 -03:00
gdkchan 9679896b94
Implement fixed-point variant of the UCVTF and SCVTF instructions (#578)
* Add fixed-point variant of the UCVTF instruction

* Change encoding of some fixed-point instructions to not allow invalid encodings

* Fix Fcvtzu_Gp_Fixed encoding

* Add SCVTF (fixed-point GP to Scalar) instruction

* Simplify *Fixed encodings
2019-02-23 20:52:48 -03:00
gdkchan 7ed2b4cc39 Initialize FrontFace register with a default value (#601) 2019-02-22 16:14:02 +11:00
gdkchan 6335753e38 Implement ConvertScalingMode properly (#596)
* Implement ConvertScalingMode properly

* Fix up the naming

* Only values 2 and 4 are allowed

* Return a nullable enum from ConvetScalingMode

* Fix typo on method name

* Use convertedScalingMode
2019-02-19 11:12:53 +11:00
gdkchan 932224f051 ARM exclusive monitor and multicore fixes (#589)
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default

* Fix comment typo

* Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup

* Use intel syntax on assembly code

* Adjust identation

* Add CPUID check and fix exclusive reservation granule size

* Update schema multicore scheduling default value

* Make the cpu id check code lower case aswell
2019-02-19 10:52:06 +11:00
jduncanator dd00a4b62d
Update CpuTestMisc.cs (#593) 2019-02-18 15:17:50 +11:00
gdkchan 948a758270 Optimize CMN/ADDS to do a single comparision like CMP/SUBS (#576) 2019-02-18 15:17:34 +11:00
LDj3SNuD 1b4809bde1
Update CpuTestMisc.cs 2019-02-18 00:52:01 +01:00
AlexLavoie42 17ac118946 Added "ROM not found." message if specified file is invalid. (#592)
* Added "ROM not found." message if specified file is invalid.

* Fixed styling

* Made message more specific and changed both cases to warnings.
2019-02-17 20:52:16 +11:00
jduncanator f8a9faa1b9
Config: Correct MulticoreSched casing (#588) 2019-02-16 19:37:22 +11:00
gdkchan b5fcf883e8 Implement IStorage GetSize (#585) 2019-02-15 16:44:25 +01:00
jduncanator fec8e3489d
Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode

For now, it seems Nintendo just map 1:1 between the two enums.

* Resolve style nits

* Vi: Correct mapping order
2019-02-15 15:47:40 +11:00
gdkchan 9cbcbaa90c Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
* Fix XMAD shader instruction implementation

* Fix gl_FrontFacing constant value

* Enable face culling again

* Fix typo
2019-02-15 14:23:14 +11:00
Thomas Guillemard b126ea48c6 Support HomeBrew Loader (#577)
* Make it possibles to load hb-loader and hb-menu

One issue remains with hb-menu homebrew icons because of SIMD issues
(libjpeg-turbo related) and netloader doesn't work.

* Implement GetApplicationControlData

* Fix shared fonts for NSO/NRO

* Add homebrew NRO romfs support

This readd the NRO support by parsing the ASET header

* Address comments about HomebrewRomFs

* override Dispose in homebrew romfs stream

* Use a struct for file timestamp

* Simplify positional increments in GetApplicationControlData

* Address comments

* improve readability of the memory permission check in SetProcessMemoryPermission

* Fix previous broken check

* Add address space checks in SetProcessMemoryPermission
2019-02-14 11:44:39 +11:00
gdkchan 7e9f555574 Change timestamp value on GPU query with timestamp and counter writeback (#547)
This issue was reported by `Mark290580`, and, according to them causes rendering issues on SMO.
2019-02-13 13:40:25 +11:00
jduncanator c734137f41
Audio: Select a shared audio device by default (#574)
* Audio: Select a shared audio device by default

This ensures that a non-raw audio device is selected wherever possible.

* Audio: Resolve libsoundio version mismatch between bindings and binaries

It turns out we were using bindings generated with libsoundio 1.1.0 git source, but the binaries we were using were built from master git source. I've rebuilt both binaries and bindings to ensure they are version matched.

This should resolve all outstanding issues with libsoundio (including the Linux segfault issue, and the "cannot open device" Windows issue).

* Audio: Reformat MarshalExtensions

* Resolve code indentation issues
2019-02-13 12:59:26 +11:00
jduncanator f73c11744e Config: Resolve config and file log to application directory (#580) 2019-02-12 20:24:11 -03:00