Commit graph

121 commits

Author SHA1 Message Date
sunshineinabox
ecadc6a4f9 Implement VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT 2024-05-27 23:11:39 -07:00
sunshineinabox
3fe159f4dd Small fix 2024-05-27 23:11:39 -07:00
sunshineinabox
d4e4ddca91 Fix formatting 2024-05-27 23:11:39 -07:00
sunshineinabox
2483b1a52a Enable VK_EXT_extended_dynamic_state3 this time without seizures. 2024-05-27 23:11:39 -07:00
sunshineinabox
5bf0937be1 Reverted previous commit as it caused mass seizures, disable for now. 2024-05-27 23:11:39 -07:00
sunshineinabox
0f2ed45f96 Revert "Enable the extension..."
This reverts commit 8bbdaab9a1.
2024-05-27 23:11:39 -07:00
sunshineinabox
404f4be9e7 Enable the extension... 2024-05-27 23:11:39 -07:00
sunshineinabox
fd9b4cc10f More comments and formatting fixes 2024-05-27 23:11:39 -07:00
sunshineinabox
eeecd894b9 Add Some Comments 2024-05-27 23:11:39 -07:00
sunshineinabox
767abfe500 Avoid unncessary state changes? 2024-05-27 23:11:39 -07:00
sunshineinabox
5f2d924bac Misc 2024-05-27 23:11:39 -07:00
sunshineinabox
19db5a0ce2 Implement VK_EXT_extended_dynamic_state3 2024-05-27 23:11:39 -07:00
sunshineinabox
66b6b46716 Use device features to enable to disable LogicOp Extended Dynamic State
Improve index counting
2024-05-27 23:11:39 -07:00
sunshineinabox
0049585a36 Enable if supported. 2024-05-27 23:11:39 -07:00
sunshineinabox
c728a3b6a4 ExtDynamicState2 2024-05-27 23:11:39 -07:00
sunshineinabox
cee5ae5551 Some missed values 2024-05-27 23:11:39 -07:00
sunshineinabox
eaedc3ec9e Use Viewport and Scissor with count.
Topology Dynamic State is not working as intended. Need to add check to set correct Topology class. Circle back to this later. For now revert it.

Some minor fixes.
2024-05-27 23:11:39 -07:00
sunshineinabox
e7fbc9a1be Use Correct namespace 2024-05-27 23:11:39 -07:00
sunshineinabox
506f25054d LineWidth is not supported on MoltenVK 2024-05-27 23:11:39 -07:00
sunshineinabox
1befb5bd8f Check if widelines is supported. 2024-05-27 23:11:39 -07:00
sunshineinabox
5894ef043b No need to by reference 2024-05-27 23:11:38 -07:00
sunshineinabox
07ac4192cd Resolve MoltenVK (future version) warning.
Flags are not set for deriving pipelines so remove unnecessary basePipelineIndex value.
2024-05-27 23:11:38 -07:00
sunshineinabox
24e6105e6f Primitive Topolgy DynamicState maybe causing performance degredation. 2024-05-27 23:11:38 -07:00
sunshineinabox
5f02e28017 More Dynamic States 2024-05-27 23:11:38 -07:00
sunshineinabox
4933888a9d Make StencilOp, FrontFace and CullMode Dynamic States. Also prevent Vertex Input Binding Stride dynamic state from enabling with MoltenVK. 2024-05-27 23:11:38 -07:00
sunshineinabox
e6e5829abf Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.
Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.
2024-05-27 23:11:38 -07:00
gdkchan
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
Piplup
c98b7fc702
Workaround bug on logic op with float framebuffer (#6858)
* intel workaround

built on top of the amd workaround

* forgot to update the note

* Logic Change

Enabled workaround for all vendors that aren't nvidia

* Applied Suggestions
2024-05-23 22:57:26 -03:00
gdkchan
e65effcb05
Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer

* Format whitespace

* Update comment
2024-05-23 01:05:32 -03:00
riperiperi
eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
* GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings

Essentially retreading #4540, but it's on the GPU project now instead of the backend. This allows us to have a lot more control + knowledge of where the buffer backing has been changed and allows us to pre-emptively flush pages to host memory for quicker readback. It will allow us to do other stuff in the future, but we'll get there when we get there.

Performance greatly improved in Hyrule Warriors: Age of Calamity. Performance notably improved in TOTK (average). Performance for BOTW restored to how it was before #4911, perhaps a bit better.

- Rewrites a bunch of buffer migration stuff. Might want to tighten up how dispose stuff works.
- Fixed an issue where the copy for texture pre-flush would happen _after_ the syncpoint.

TODO: remove a page from pre-flush if it isn't flushed after a certain number of copies.

* Add copy deactivation

* Fix dependent virtual buffers

* Remove logging

* Fix format issues (maybe)

* Vulkan: Remove backing swap

* Add explicit memory access types for most buffers

* Fix typo

* Add device local force expiry, change buffer inheritance behaviour

* General cleanup, OGL fix

* BufferPreFlush comments

* BufferBackingState comments

* Add an extra precaution to BufferMigration

This is very unlikely, but it's important to cover loose ends like this.

* Address some feedback

* Docs
2024-05-19 16:53:37 -03:00
gdkchan
3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles

* Shader cache version bump

* Add support for bindless textures from storage buffer on Vulkan
2024-05-14 16:47:16 +02:00
gdkchan
c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
Marco Carvalho
99f46e22e2
Do not compare Span<T> to 'null' or 'default' (#6683) 2024-04-19 09:21:21 -03:00
jhorv
268c9aecf8
Texture loading: reduce memory allocations (#6623)
* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
2024-04-14 17:06:14 -03:00
gdkchan
e916662b0f
Account for swapchain image count change after re-creation (#6652) 2024-04-11 17:24:19 -03:00
gdkchan
3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
gdkchan
3be616207d
Vulkan: Fix swapchain image view leak (#6509) 2024-04-06 13:38:52 -03:00
gdkchan
791bf22109
Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) 2024-04-06 13:25:51 -03:00
MutantAura
7124d679fd
UI: Friendly driver name reporting. (#6530)
* Implement friendly VkDriverID names for UI.

* Capitalise NVIDIA

* Prefer vendor name on macOS

* Typo fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-03-27 14:55:34 -03:00
gdkchan
72bdc24db8
Disable push descriptors for Intel ARC GPUs on Windows (#6551)
* Move some init logic out of PrintGpuInformation, then delete it

* Disable push descriptors for Intel ARC on Windows

* Re-add PrintGpuInformation just to show it in the log
2024-03-26 22:27:48 -03:00
Matt Heins
c94a73ec60
Updates the default value for BufferedQuery (#6351)
AMD GPUs (possibly just RDNA 3) could hang with the previous value
until the MaxQueryRetries was hit.

Fix #6056

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-21 21:44:11 -03:00
standstaff
e19e7622a3
chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
2024-03-16 19:49:54 +01:00
gdkchan
732db7581f
Consider Polygon as unsupported is triangle fans are unsupported on Vulkan (#6490) 2024-03-14 19:46:57 -03:00
riperiperi
ba91f5d401
Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345)
Forgot to set the end variable here. Should stop it from crashing when this path is taken.
2024-02-22 10:43:22 +01:00
riperiperi
79f6c18a9b
Vulkan: Disable push descriptors on older NVIDIA GPUs (#6340)
Disables push descriptors on older NVIDIA GPUs (10xx and below), since it is clearly broken beyond comprehension. The existing workaround wasn't good enough and a more thorough one will probably cost more performance than the feature gains. The workaround has been removed.

Fixes #6331.
2024-02-21 23:52:13 -03:00
riperiperi
4f63782bac
Vulkan: Fix barrier batching past limit (#6339)
If more than 16 barriers were queued at one time, the _queuedBarrierCount would no longer match the number of remaining barriers, because when breaking out of the loop consuming them it deleted all barriers, not just the 16 that were consumed.

Should fix freezes that started occurring with #6240. Fixes issue #6338.
2024-02-21 23:41:08 -03:00
riperiperi
31ed061bea
Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
riperiperi
4218311e6a
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors

* Use push descriptor templates

* Use reserved bindings

* Formatting

* Disable when using MVK

("my heart will go on" starts playing as thousands of mac users shed a tear in unison)

* Introduce limit on push descriptor binding number

The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now.

* Address feedback

* Fix logic for binding rejection

Should only offset limit when reserved bindings are less than the requested one.

* Workaround pascal and older nv bug

* Add GPU number detection for nvidia

* Only do workaround if it's valid to do so.
2024-02-16 21:41:30 -03:00
gdkchan
e37735ed26
Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
gdkchan
74fe814329
Remove Vulkan SubgroupSizeControl enablement code (#6317) 2024-02-15 16:04:30 -03:00