gdk
c95cdc853e
Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)
2022-06-17 22:45:57 +01:00
gdk
746eded2cf
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
riperiperi
089fa6bd54
Make more robust to shader compilation failure
...
- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.
2022-06-17 22:42:50 +01:00
riperiperi
d45b28f6b7
Cleanup for merge (note: disables spir-v)
2022-06-17 22:42:50 +01:00
riperiperi
c75860e627
Address some feedback
2022-06-17 22:42:49 +01:00
riperiperi
f6196fe07b
Multithreaded Pipeline Compilation
2022-06-17 22:42:49 +01:00
riperiperi
e0edaa177e
Allow multithreading shaderc and vkCreateShaderModule
...
You'll only really see the benefit here with threaded-gal or parallel shader cache compile.
Fix shaderc multithreaded changes
Thread safety for shaderc Options constructor
Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.
2022-06-17 22:42:31 +01:00
gdkchan
4513e8b226
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00