Commit graph

  • 84962f12bb
    Merge branch 'gpu--improve-memory-allocation-treemap' into gpu-improve-memory-allocation-treemap-modified-master sharmander 2020-12-01 19:43:15 -0500
  • 9a9a0c3ede
    Merge pull request #21 from Ryujinx/master sharmander 2020-12-01 19:37:26 -0500
  • bc11443621
    amadeus: Fix a typo in TapFrame logic (#1767) Mary 2020-12-02 00:46:26 +0100
  • cf6cd71488
    IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) gdkchan 2020-12-01 20:23:43 -0300
  • 2955945b94 amadeus: Fix a typo in TapFrame logic Mary 2020-12-02 00:21:08 +0100
  • 461c24092a
    Implement Force Early Z Register (#1755) riperiperi 2020-12-01 23:13:27 +0000
  • 534be15293 Clarified some descriptions Sharbel Aldabain 2020-12-01 17:58:26 -0500
  • 938b184aa5 Formatting / descriptions Sharbel Aldabain 2020-12-01 17:52:07 -0500
  • e383c41b6e
    Add a "Remove All" button to the DLC and Update windows (#1579) Xpl0itR 2020-12-01 22:51:49 +0000
  • 1a60908843 Add space for if Sharbel Aldabain 2020-12-01 17:39:51 -0500
  • a15befa573 Fix Ro loading data from the wrong process gdkchan 2020-12-01 19:39:43 -0300
  • cb68b630a8 Add space for while Sharbel Aldabain 2020-12-01 17:36:05 -0500
  • b34d92c1ec Remove unneeded memoryblock class. Sharbel Aldabain 2020-12-01 17:31:25 -0500
  • 0a1916d659 Implement Force Early Z Register riperiperi 2020-11-27 19:22:01 +0000
  • bd12be610e Merge branch 'master' of github.com:Ryujinx/Ryujinx Jose Padilla 2020-12-01 23:07:16 +0100
  • 9cc3361e7f
    Merge pull request #20 from Ryujinx/master sharmander 2020-12-01 17:04:50 -0500
  • bd8d28c59d
    Add option to start games in fullscreen mode (#1580) Xpl0itR 2020-12-01 22:02:27 +0000
  • 268da3a82e
    Merge pull request #19 from saldabain/master sharmander 2020-12-01 17:01:59 -0500
  • 431f2b9919
    Merge pull request #18 from Ryujinx/master sharmander 2020-12-01 17:00:22 -0500
  • b5ecd5d15d Refactoring / Renaming Sharbel Aldabain 2020-12-01 16:59:08 -0500
  • f6d88558b1
    salieri: Fix missing guest GPU accessor missing on hashes (#1759) Mary 2020-12-01 22:48:31 +0100
  • 742d4b0b3f Remove usage of dictionary in TreeDictionary Sharbel Aldabain 2020-12-01 16:45:28 -0500
  • 5e6dc37aed
    common: Fix last warning in SystemInfo (#1757) Ac_K 2020-12-01 22:26:00 +0100
  • 7a03d98fcb Address code style issues shadowninja108 2020-12-01 13:57:43 -0700
  • b48d190b2e
    Merge branch 'master' into appveyor qurious-pixel 2020-12-01 12:52:11 -0800
  • a04a1b663d
    config: Fix MaxAnisotropy value parsing (#1764) Ac_K 2020-12-01 21:44:04 +0100
  • 179893230e Update tests to use new TreeDictionary implementation. Sharbel Aldabain 2020-12-01 15:25:46 -0500
  • a45944c0b9 Reduce Node visibility to protect TreeDictionary Integrity + Remove usage of struct. Sharbel Aldabain 2020-12-01 15:25:30 -0500
  • 5c68406ced
    Use pascal case on menu item Xpl0itR 2020-12-01 19:50:35 +0000
  • 99fb688bb5
    Add command line option Xpl0itR 2020-09-26 18:11:42 +0100
  • f088a38994
    Add option to start games in fullscreen mode Xpl0itR 2020-09-26 19:14:53 +0100
  • 3c2bffe3df Update descriptions Sharbel Aldabain 2020-12-01 13:33:48 -0500
  • 556330a7c2 Merge IVirtualMemoryManager and IAddressSpaceManager gdkchan 2020-12-01 14:27:20 -0300
  • f6a94557ac Only wait if active gdkchan 2020-09-30 14:18:07 -0300
  • c1d681a334 Allow yielding execution to avoid starving other threads gdkchan 2020-09-30 13:49:08 -0300
  • d6453112c1 Make ServiceNotImplementedException show the full message again gdkchan 2020-09-29 00:32:42 -0300
  • 2d7fcbbfea Make it exit properly gdkchan 2020-09-28 23:52:56 -0300
  • 52041c6705 am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer Thog 2020-08-27 19:18:47 +0200
  • 0ce07dc4d6 Fix IPC ZeroFill bug gdkchan 2020-09-26 01:04:13 -0300
  • 01b26dceab Keep handles if possible to avoid server handle table exhaustion gdkchan 2020-08-08 23:21:32 -0300
  • e0e04080cc Fix for applet transfer memory + some nits gdkchan 2020-08-07 19:20:12 -0300
  • 12a26deb81 IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel gdkchan 2020-08-07 14:40:26 -0300
  • a4f1eb64b1
    Update appveyor.yml qurious-pixel 2020-12-01 06:57:33 -0800
  • 55b86fdbe7 audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746) Ac_K 2020-11-27 20:55:00 +0100
  • ea437bd5c8 Prefer truly perfect texture matches over fomat aliased ones (#1754) riperiperi 2020-11-27 18:46:23 +0000
  • 866db3a16f Blacklist very textures with a very small width or height from scaling (#1753) riperiperi 2020-11-27 18:23:30 +0000
  • 460133c002 ui: Check last played datetime validity against current culture (#1730) Mary 2020-11-27 19:05:36 +0100
  • 137a039c70 Remove some warnings and cleaning code (#1736) Ac_K 2020-11-27 18:57:20 +0100
  • 396b213753 pctl: Implement IsRestrictionEnabled and fix CheckFreeCommunicationPermission (#1747) Ac_K 2020-11-24 21:19:06 +0100
  • f794727f5c am: Fix GetSaveDataSize stub (#1748) Ac_K 2020-11-24 20:45:23 +0100
  • 6993914365 am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738) Ac_K 2020-11-21 23:38:34 +0100
  • 631fe42b70 amadeus: Fix reverb 3d mono wrong delay line offset (#1742) Mary 2020-11-21 22:52:52 +0100
  • 98a0d3836c salieri: remove a wrong debug assert (#1740) Mary 2020-11-21 22:10:08 +0100
  • d08b6f3926 amadeus: Fix possible underflow in delay time delay effect (#1739) Mary 2020-11-21 21:57:49 +0100
  • db72461b41 audin: fix wrong id ListAudioInsAuto call (#1737) Ac_K 2020-11-21 21:43:36 +0100
  • e9db557f60 audout: Implement and fix some calls (#1725) Ac_K 2020-11-20 21:59:01 +0100
  • 30aaddfc67 Allow copy destination to have a different scale from source (#1711) riperiperi 2020-11-20 20:14:45 +0000
  • 7ca52aecdc Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) riperiperi 2020-11-20 16:30:59 +0000
  • 8c17d04473 Use backup when PTC compression is corrupt (#1704) riperiperi 2020-11-20 01:51:59 +0000
  • e6e090ae9a olsc: Add service olsc:u and stub some calls (#1734) Ac_K 2020-11-19 23:56:23 +0100
  • c334e00bd4 gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726) Ac_K 2020-11-19 01:34:28 +0100
  • be3ce3fad8 GLRenderer: Change between docked and handheld mode using a keybinding (#1685) Sera 2020-11-19 00:15:44 +0100
  • dd8a1b2307 Do not perform layout conversion on buffer texture flushes (#1729) gdkchan 2020-11-18 18:17:40 -0300
  • 5e4fa6d6b5 CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & Fcvtn_V Instructions. Now HardwareCapabilities uses CpuId. (#1650) LDj3SNuD 2020-11-18 19:35:54 +0100
  • d7ef143093 Improvements with new .NET 5 functions or bugfixes (#1714) gdkchan 2020-11-18 15:28:40 -0300
  • f4e07434ae loaders: Fix possible parsing errors of informations on some NSO (#1724) Ac_K 2020-11-18 19:04:42 +0100
  • c36f85d3e0 Simplify depth test state updates (#1695) gdkchan 2020-11-17 19:20:17 -0300
  • 206cd9fc95 Fix buffer to texture copy with remap enabled (#1721) gdkchan 2020-11-17 19:06:02 -0300
  • a27457f7d6 Specify the X64 version of .NET 5, and change the build command to be the right one (#1719) EmulationFanatic 2020-11-17 14:55:32 -0700
  • 82d7757919 shader cache: Fix Linux boot issues (#1709) Mary 2020-11-17 22:40:19 +0100
  • 48ae8ad9e4 shader cache: Fix possible race causing crashes on manifest at startup (#1718) Mary 2020-11-17 22:31:05 +0100
  • 05feaeea6e shader cache: Fix invalid virtual address clean up (#1717) Mary 2020-11-17 22:20:17 +0100
  • bc5aaeebe9 Propagate zeta format properly (#1716) gdkchan 2020-11-16 05:37:16 -0300
  • 3bead35bd6 am: Fix VR enabled by default (#1715) Ac_K 2020-11-16 02:38:11 +0100
  • 03136db847 am/lbl/hid/pctl: Enabled VR Rendering (#1688) Ac_K 2020-11-15 22:30:20 +0100
  • 218d39d61e ui diag: Add missing error message for ApplicationNotFound (#1693) Mary 2020-11-15 21:26:49 +0100
  • b56878595a Standardize to camel-case: option to check for updates on launch (#1698) EmulationFanatic 2020-11-15 13:11:23 -0700
  • 5427d80c3f Don't warn when debug feature is enabled in debug mode (#1707) Xpl0itR 2020-11-15 19:56:44 +0000
  • 1e8f217a01 infra: Migrate to .NET 5 (#1694) Mary 2020-11-15 19:27:15 +0100
  • 206277b9c3 IPSwitch: Quick fix to patch sets toggling (#1668) mageven 2020-11-13 07:05:49 +0530
  • 0be18b3a90 SettingsWindow: Add an Apply button (#1562) Sera 2020-11-13 01:50:28 +0100
  • 6d896269aa Use "Screen Scissor" as size hint for render targets (#1703) riperiperi 2020-11-12 23:40:26 +0000
  • 4370897421 Salieri: shader cache (#1701) Mary 2020-11-13 00:15:34 +0100
  • 98f7403ef3 Update performance mode when docked mode changes. (#1696) riperiperi 2020-11-12 05:59:18 +0000
  • 015f644a2e Do not report unmapped pages as dirty (#1672) gdkchan 2020-11-10 22:07:52 -0300
  • 3b6917b90f Size hints for copy regions and viewport dimensions to avoid data loss (#1686) riperiperi 2020-11-10 00:41:13 +0000
  • f837ced597 Implement ATOM shader instruction (#1687) gdkchan 2020-11-09 21:06:46 -0300
  • ecec178903 Simplify logic for bindless texture handling (#1667) gdkchan 2020-11-09 19:35:04 -0300
  • d230ffc8a4 apm/am: Refactoring/Unstub services (#1662) Ac_K 2020-11-08 21:00:54 +0100
  • 4a18c6a868 Use explicit buffer and texture bindings on shaders (#1666) gdkchan 2020-11-08 08:10:00 -0300
  • 57e60b616c Synchronize Rasterizer State before Clear (#1680) riperiperi 2020-11-07 19:21:10 +0000
  • 4ee8bc810d Only report that GPU commands are available when the queue is not empty. (#1656) riperiperi 2020-11-07 02:04:26 +0000
  • f5f0716203 Update game compatibility list info in README.md (#1675) EmulationFanatic 2020-11-06 14:05:35 -0700
  • 71997ed715 Loaders: Log extra NSO informations (#1661) Ac_K 2020-11-06 19:58:57 +0100
  • eb2b594dc3 updater: Ignore first commandline argument when passing commandline to updated binary (#1674) Mary 2020-11-06 19:46:22 +0100
  • d46d60156f Support single precision contants for double precision operations (#1673) gdkchan 2020-11-06 14:54:13 -0300
  • 01a1edb92c Do not align sizes for buffer texture targets. (#1671) riperiperi 2020-11-06 17:45:30 +0000
  • f831f8f526 Correct BPP of buffer to texture copies (#1670) gdkchan 2020-11-06 14:37:05 -0300
  • ecf4c9334d Separate zeta from color formats (#1647) gdkchan 2020-11-05 19:50:34 -0300
  • 51e7d4d690 Fix LiveInterval.Split (#1660) FICTURE7 2020-11-05 06:09:45 +0400