Commit graph

  • d16223a04d
    Move opengl command to opengl project Xpl0itR 2020-03-27 20:02:52 +0000
  • 0bba4b1ae5
    Make max anisotropy configurable Xpl0itR 2020-03-25 17:43:18 +0000
  • dec245c34e
    Edit text and add title Xpl0itR 2020-03-29 15:32:02 +0100
  • da36cd4e53
    Add warning and option to disable when shader dumping is enabled Xpl0itR 2020-03-21 14:22:03 +0000
  • 5657b84406
    Add warning and option to disable when loading game with debug logs Xpl0itR 2020-03-21 07:54:44 +0000
  • ec9c88a9f3 Address comments Thog 2020-03-29 15:55:16 +0200
  • b18ef8e3a0
    Workaround for AMD and Intel view format bug (#1050) gdkchan 2020-03-29 09:48:39 -0300
  • 5c1757f7c2
    Escape key now brings up a dialog to confirm you want to stop emulation (#1044) Elise 2020-03-29 14:47:37 +0200
  • 5ad98fdb4e Rename classes in Ryujinx.HLE.Loaders.Executables EliseZeroTwo 2020-03-29 11:11:56 +0200
  • 23104b1fdf Fix formatting for member of GtkDialog EliseZeroTwo 2020-03-29 11:02:14 +0200
  • 7ad8b3ef75
    Move the OpActivator to OpCodeTable class for improve performance (#1001) Chenj168 2020-03-29 16:52:56 +0800
  • 784d052326 Apply workaround on AMD aswell gdkchan 2020-03-29 00:36:01 -0300
  • 2816b2bf17
    Discord Rich Presence update (#1029) Xpl0itR 2020-03-29 04:25:54 +0100
  • ab4867505e
    Implement GPU scissors (#1058) gdkchan 2020-03-29 00:02:58 -0300
  • 58e0948945 Implement FCMP shader instruction gdkchan 2020-03-28 19:37:35 -0300
  • df3960a05b Remove extra line gdkchan 2020-03-28 19:29:28 -0300
  • c7f3b337f0 Support constant attributes (with a value of zero) gdkchan 2020-03-28 19:14:05 -0300
  • d06f989ab2 Remove unnessecary spaces EliseZeroTwo 2020-03-28 17:52:50 +0100
  • 2d386c8d90 Modify code style. Chenj 2020-03-28 11:07:53 +0900
  • 70b419155b Add missing changes for Clear gdkchan 2020-03-27 19:28:38 -0300
  • 10dabfd12d Added GUI option to open shader folder & Fixed typo MelonSpeedruns 2020-03-27 18:25:20 -0400
  • 914326acf7 Remove unused using gdkchan 2020-03-27 19:14:49 -0300
  • b81d2517e3 Implement GPU scissors gdkchan 2020-03-27 19:05:05 -0300
  • 519c9e39f0 Fixed unfinished WIP Alexis Fargeat 2020-03-27 15:07:09 +0100
  • 4264ac8f33 Added IAsyncContext.cs and EnsureIdTokenSync Alexis Fargeat 2020-03-27 14:57:37 +0100
  • 02510bec55 Reduce requirements for running homebrews Thog 2020-03-27 13:04:18 +0100
  • b63be32ce6 Fix formatting EliseZeroTwo 2020-03-27 09:16:05 +0100
  • 3b3bfb1f9b Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs EliseZeroTwo 2020-03-27 08:57:27 +0100
  • 998f897958 Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs EliseZeroTwo 2020-03-27 08:54:09 +0100
  • 376df6f47f Remove Ryujinx.HLE.Loaders.Compression EliseZeroTwo 2020-03-27 08:48:28 +0100
  • 1dc4d2c586 Fix up formatting EliseZeroTwo 2020-03-27 08:45:00 +0100
  • 06bf25521f
    Implement NOP and stub DEPBAR shader instructions (#1041) Elise 2020-03-26 23:30:16 +0100
  • d94bd25b1e Refactor KIP and NSO executables for libhac EliseZeroTwo 2020-03-26 22:53:32 +0100
  • 3072138b34 Dispose of the intermmediate texture aswell gdkchan 2020-03-26 18:33:04 -0300
  • 92c0479c33 Workaround for Intel view format bug gdkchan 2020-03-26 18:26:45 -0300
  • e589cc804c Add the stub applet instead of not implemented exception. Chenj 2020-03-26 23:08:47 +0900
  • 2c417d83d2 Fix formatting EliseZeroTwo 2020-03-26 15:00:50 +0100
  • 0c762455cc Use libhac for loading NSOs and KIPs EliseZeroTwo 2020-03-26 14:58:19 +0100
  • 1b4da94167
    Set default width and height based on monitor resolution Xpl0itR 2020-03-26 13:23:59 +0000
  • 1cd2cb9d2d Remove unneccesary space EliseZeroTwo 2020-03-26 10:12:39 +0100
  • 658d7c40e7 Add a dialog to make sure user wants to stop emulation when esc is pressed EliseZeroTwo 2020-03-26 10:10:04 +0100
  • 773b5ea177 Fix formatting EliseZeroTwo 2020-03-26 08:52:12 +0100
  • e1dfa922d5 Fix NOP shader instruction opcode EliseZeroTwo 2020-03-26 08:24:34 +0100
  • 0dd38028cb
    Make Device Location Name configuration (custom TZ) (#1031) Thog 2020-03-25 23:23:21 +0100
  • 82c3df83c4
    prepo: Add a MessagePack object formatter (#1034) jduncanator 2020-03-26 08:33:18 +1100
  • be25f33118
    requested changes Xpl0itR 2020-03-25 15:47:51 +0000
  • b3323842c5
    Add a few more titles and move the list from dat file into the code Xpl0itR 2020-03-24 22:31:35 +0000
  • fb5aa1397b
    Fix bug Xpl0itR 2020-03-24 18:10:05 +0000
  • f126991e89 Remove OpCodeNop/Depbar and use OpCode instead EliseZeroTwo 2020-03-25 18:28:31 +0100
  • 5423daea56
    ui: Make it possible to open the device save directory (#1040) Thog 2020-03-25 18:09:38 +0100
  • fb2aef416a Address Ac_K comment Thog 2020-03-25 17:52:04 +0100
  • 055dc2ab97 Address Xpl0itR's comments Thog 2020-03-25 16:11:12 +0100
  • 0c6698d049 Simplify logic from previous commit Thog 2020-03-25 15:29:07 +0100
  • c50481dce3 Add an open device folder option Thog 2020-03-23 19:40:10 +0100
  • 19d9617d18 Fix a few issues and formatting stuff EliseZeroTwo 2020-03-25 17:37:24 +0100
  • d5670aff77
    Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025) Elise 2020-03-25 17:17:54 +0100
  • e3128158bc Implement NOP and stub DEPBAR shader instruction EliseZeroTwo 2020-03-25 16:49:40 +0100
  • 5e3a1b2d21
    Remove unneccecssary space Elise 2020-03-25 16:40:03 +0100
  • 1586450a38
    Implement VMNMX shader instruction (#1032) gdkchan 2020-03-25 11:49:10 -0300
  • 041ee4a7f5 Fix typo gdkchan 2020-03-25 11:07:35 -0300
  • 564e0be2cd Remove unneccesary empty lines EliseZeroTwo 2020-03-25 13:31:52 +0100
  • 2dc51e9503 Fix log message when not having privileges for a directory EliseZeroTwo 2020-03-25 13:04:27 +0100
  • 6de83dea9c Actually handle not having privileges for a directory EliseZeroTwo 2020-03-25 13:01:42 +0100
  • 56374c8633
    prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033) Ac_K 2020-03-25 12:28:15 +0100
  • 21c9c04f9f
    Add IMultiCommitManager (#1011) Alex Barney 2020-03-25 01:14:35 -0700
  • f695a215ad
    Add Fast Paths for Crypto instructions (A32/A64) (#1026) riperiperi 2020-03-25 06:20:29 +0000
  • 343b3be18f
    Add command version Alex Barney 2020-03-24 21:53:43 -0700
  • a55c1c594d prepo: Add a MessagePack object formatter jduncanator 2020-03-25 15:25:25 +1100
  • a3d58036ed fix comment Ac_K 2020-03-25 05:12:42 +0100
  • 5307475d1f prepo: Implement RequestImmediateTransmission and GetTransmissionStatus Ac_K 2020-03-25 05:10:09 +0100
  • f2590adc44 No need for the gap on the enum gdkchan 2020-03-24 22:37:30 -0300
  • 5ec9ef279c Implement VMNMX shader instruction gdkchan 2020-03-24 22:07:26 -0300
  • 9eb957f9ef Make Device Location Name configuration (custom TZ) Thog 2020-03-25 01:03:45 +0100
  • a40d8d4a17
    Fix gpu vendor name parsing (#1030) Ac_K 2020-03-25 00:12:01 +0100
  • 04f86f0bb9
    print the vendor name fully Ac_K 2020-03-25 00:01:14 +0100
  • 807081541e
    Update GLRenderer.cs Ac_K 2020-03-24 23:51:38 +0100
  • daecb1193d
    prepo: Resolve JSON parsing issues in prepo report handling (#1022) jduncanator 2020-03-25 09:26:37 +1100
  • 17200214df
    Add GPU name in status bar (#984) HorrorTroll 2020-03-25 04:54:09 +0700
  • 1de16f7653
    Add Fcvtas_S/V & Fcvtau_S/V. (#1018) LDj3SNuD 2020-03-24 22:53:49 +0100
  • df2abfa456
    Delete NuGet.Config Alex Barney 2020-03-24 11:07:11 -0700
  • 21a7e62963 Replace additional XOR with passing in const zero. riperiperi 2020-03-24 17:58:14 +0000
  • d0960e75aa
    Fix the item name cannot be displayed in profiler view. (#1021) Chenj168 2020-03-25 02:48:03 +0900
  • f4ec4a5b0e Fix unhandled UnauthorizedAccessException causing crash while listing directories EliseZeroTwo 2020-03-24 18:41:54 +0100
  • 565ff46b7c Add Fast Paths for Crypto instructions (A32/A64) riperiperi 2020-03-24 17:31:38 +0000
  • 8bc4c993f9 prepo: Resolve JSON parsing issues in prepo report handling jduncanator 2020-03-24 23:33:45 +1100
  • 5b4e42eead Minor fix, again... HorrorTroll 2020-03-24 16:03:46 +0700
  • decc2074d0 Fixed for ATI vendor HorrorTroll 2020-03-24 14:49:07 +0700
  • feefbcfca3 Fix the item name cannot be displayed in profiler view. Chenj 2020-03-24 16:06:17 +0900
  • e152cf31cd Add Fcvtas_S/V & Fcvtau_S/V. LDj3SNuD 2020-03-24 04:02:42 +0100
  • 5b814ec146 Updates Alex Barney 2020-03-23 16:42:09 -0700
  • e590262531
    friends: Stub GetBlockedUserListIds (#1017) Thog 2020-03-23 22:19:45 +0100
  • a4206852d5 friends: Stub GetBlockedUserListIds Thog 2020-03-23 22:03:31 +0100
  • b2d307d34f
    Fix Prepo parsing reports (#1016) Ac_K 2020-03-23 21:58:41 +0100
  • a08e8f77d9 Fix Prepo parsing reports Ac_K 2020-03-23 20:44:19 +0100
  • 6edc929894
    Implement ICMP shader instruction (#1010) gdkchan 2020-03-23 13:32:30 -0300
  • 0663d29795 Index constant buffer vec4s using ternary expressions. riperiperi 2020-03-23 14:13:01 +0000
  • 8d243eeaa9 Add IMultiCommitManager Alex Barney 2020-03-22 01:04:52 -0700
  • d756f5dd3a Implement ICMP shader instruction gdkchan 2020-03-22 23:07:14 -0300
  • 9a208c4fb5
    Keep sRGB enabled for texture blits (#1009) gdkchan 2020-03-22 19:34:26 -0300
  • 49d7b1c7d8
    Implement textureQueryLevels (#1007) gdkchan 2020-03-22 18:31:31 -0300