using Ryujinx.Core.Input; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Newtonsoft.Json; using Ryujinx.Core.Logging; namespace Ryujinx.UI { public class Configuration { public bool EnableMemoryChecks { get; set; } public bool LoggingEnableInfo { get; set; } public bool LoggingEnableDebug { get; set; } public bool LoggingEnableWarn { get; set; } public bool LoggingEnableError { get; set; } public bool LoggingEnableStub { get; set; } public string LoggingFilteredClasses { get; set; } public JoyCon EmulatedJoyCon { get; set; } } }