using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Voice { /// <summary> /// Server state for a voice channel resource. /// </summary> [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)] public struct VoiceChannelResource { public const int Alignment = 0x10; /// <summary> /// Mix volumes for the resource. /// </summary> public Array24<float> Mix; /// <summary> /// Previous mix volumes for resource. /// </summary> public Array24<float> PreviousMix; /// <summary> /// The id of the resource. /// </summary> public uint Id; /// <summary> /// Indicate if the resource is used. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool IsUsed; public void UpdateState() { Mix.AsSpan().CopyTo(PreviousMix.AsSpan()); } } }