using Ryujinx.Common; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Logging; using Ryujinx.Configuration.Hid; using Ryujinx.Configuration.System; using Ryujinx.Configuration.Ui; using System; using System.Collections.Generic; namespace Ryujinx.Configuration { public class ConfigurationState { /// <summary> /// UI configuration section /// </summary> public class UiSection { public class Columns { public ReactiveObject<bool> FavColumn { get; private set; } public ReactiveObject<bool> IconColumn { get; private set; } public ReactiveObject<bool> AppColumn { get; private set; } public ReactiveObject<bool> DevColumn { get; private set; } public ReactiveObject<bool> VersionColumn { get; private set; } public ReactiveObject<bool> TimePlayedColumn { get; private set; } public ReactiveObject<bool> LastPlayedColumn { get; private set; } public ReactiveObject<bool> FileExtColumn { get; private set; } public ReactiveObject<bool> FileSizeColumn { get; private set; } public ReactiveObject<bool> PathColumn { get; private set; } public Columns() { FavColumn = new ReactiveObject<bool>(); IconColumn = new ReactiveObject<bool>(); AppColumn = new ReactiveObject<bool>(); DevColumn = new ReactiveObject<bool>(); VersionColumn = new ReactiveObject<bool>(); TimePlayedColumn = new ReactiveObject<bool>(); LastPlayedColumn = new ReactiveObject<bool>(); FileExtColumn = new ReactiveObject<bool>(); FileSizeColumn = new ReactiveObject<bool>(); PathColumn = new ReactiveObject<bool>(); } } /// <summary> /// Used to toggle columns in the GUI /// </summary> public Columns GuiColumns { get; private set; } /// <summary> /// A list of directories containing games to be used to load games into the games list /// </summary> public ReactiveObject<List<string>> GameDirs { get; private set; } /// <summary> /// Enable or disable custom themes in the GUI /// </summary> public ReactiveObject<bool> EnableCustomTheme { get; private set; } /// <summary> /// Path to custom GUI theme /// </summary> public ReactiveObject<string> CustomThemePath { get; private set; } public UiSection() { GuiColumns = new Columns(); GameDirs = new ReactiveObject<List<string>>(); EnableCustomTheme = new ReactiveObject<bool>(); CustomThemePath = new ReactiveObject<string>(); } } /// <summary> /// Logger configuration section /// </summary> public class LoggerSection { /// <summary> /// Enables printing debug log messages /// </summary> public ReactiveObject<bool> EnableDebug { get; private set; } /// <summary> /// Enables printing stub log messages /// </summary> public ReactiveObject<bool> EnableStub { get; private set; } /// <summary> /// Enables printing info log messages /// </summary> public ReactiveObject<bool> EnableInfo { get; private set; } /// <summary> /// Enables printing warning log messages /// </summary> public ReactiveObject<bool> EnableWarn { get; private set; } /// <summary> /// Enables printing error log messages /// </summary> public ReactiveObject<bool> EnableError { get; private set; } /// <summary> /// Enables printing guest log messages /// </summary> public ReactiveObject<bool> EnableGuest { get; private set; } /// <summary> /// Enables printing FS access log messages /// </summary> public ReactiveObject<bool> EnableFsAccessLog { get; private set; } /// <summary> /// Controls which log messages are written to the log targets /// </summary> public ReactiveObject<LogClass[]> FilteredClasses { get; private set; } /// <summary> /// Enables or disables logging to a file on disk /// </summary> public ReactiveObject<bool> EnableFileLog { get; private set; } public LoggerSection() { EnableDebug = new ReactiveObject<bool>(); EnableStub = new ReactiveObject<bool>(); EnableInfo = new ReactiveObject<bool>(); EnableWarn = new ReactiveObject<bool>(); EnableError = new ReactiveObject<bool>(); EnableGuest = new ReactiveObject<bool>(); EnableFsAccessLog = new ReactiveObject<bool>(); FilteredClasses = new ReactiveObject<LogClass[]>(); EnableFileLog = new ReactiveObject<bool>(); } } /// <summary> /// System configuration section /// </summary> public class SystemSection { /// <summary> /// Change System Language /// </summary> public ReactiveObject<Language> Language { get; private set; } /// <summary> /// Change System Region /// </summary> public ReactiveObject<Region> Region { get; private set; } /// <summary> /// Change System TimeZone /// </summary> public ReactiveObject<string> TimeZone { get; private set; } /// <summary> /// System Time Offset in Seconds /// </summary> public ReactiveObject<long> SystemTimeOffset { get; private set; } /// <summary> /// Enables or disables Docked Mode /// </summary> public ReactiveObject<bool> EnableDockedMode { get; private set; } /// <summary> /// Enables or disables multi-core scheduling of threads /// </summary> public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; } /// <summary> /// Enables integrity checks on Game content files /// </summary> public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; } /// <summary> /// Enables FS access log output to the console. Possible modes are 0-3 /// </summary> public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; } /// <summary> /// Enable or disable ignoring missing services /// </summary> public ReactiveObject<bool> IgnoreMissingServices { get; private set; } public SystemSection() { Language = new ReactiveObject<Language>(); Region = new ReactiveObject<Region>(); TimeZone = new ReactiveObject<string>(); SystemTimeOffset = new ReactiveObject<long>(); EnableDockedMode = new ReactiveObject<bool>(); EnableMulticoreScheduling = new ReactiveObject<bool>(); EnableFsIntegrityChecks = new ReactiveObject<bool>(); FsGlobalAccessLogMode = new ReactiveObject<int>(); IgnoreMissingServices = new ReactiveObject<bool>(); } } /// <summary> /// Hid configuration section /// </summary> public class HidSection { /// <summary> /// Enable or disable keyboard support (Independent from controllers binding) /// </summary> public ReactiveObject<bool> EnableKeyboard { get; private set; } /// <summary> /// Input device configuration. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed. /// TODO: Implement a ReactiveList class. /// </summary> public ReactiveObject<List<InputConfig>> InputConfig { get; private set; } public HidSection() { EnableKeyboard = new ReactiveObject<bool>(); InputConfig = new ReactiveObject<List<InputConfig>>(); } } /// <summary> /// Graphics configuration section /// </summary> public class GraphicsSection { /// <summary> /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. /// </summary> public ReactiveObject<float> MaxAnisotropy { get; private set; } /// <summary> /// Dumps shaders in this local directory /// </summary> public ReactiveObject<string> ShadersDumpPath { get; private set; } /// <summary> /// Enables or disables Vertical Sync /// </summary> public ReactiveObject<bool> EnableVsync { get; private set; } public GraphicsSection() { MaxAnisotropy = new ReactiveObject<float>(); ShadersDumpPath = new ReactiveObject<string>(); EnableVsync = new ReactiveObject<bool>(); } } /// <summary> /// The default configuration instance /// </summary> public static ConfigurationState Instance { get; private set; } /// <summary> /// The Ui section /// </summary> public UiSection Ui { get; private set; } /// <summary> /// The Logger section /// </summary> public LoggerSection Logger { get; private set; } /// <summary> /// The System section /// </summary> public SystemSection System { get; private set; } /// <summary> /// The Graphics section /// </summary> public GraphicsSection Graphics { get; private set; } /// <summary> /// The Hid section /// </summary> public HidSection Hid { get; private set; } /// <summary> /// Enables or disables Discord Rich Presence /// </summary> public ReactiveObject<bool> EnableDiscordIntegration { get; private set; } private ConfigurationState() { Ui = new UiSection(); Logger = new LoggerSection(); System = new SystemSection(); Graphics = new GraphicsSection(); Hid = new HidSection(); EnableDiscordIntegration = new ReactiveObject<bool>(); } public ConfigurationFileFormat ToFileFormat() { List<ControllerConfig> controllerConfigList = new List<ControllerConfig>(); List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>(); foreach (InputConfig inputConfig in Hid.InputConfig.Value) { if (inputConfig is ControllerConfig controllerConfig) { controllerConfigList.Add(controllerConfig); } else if (inputConfig is KeyboardConfig keyboardConfig) { keyboardConfigList.Add(keyboardConfig); } } ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { Version = ConfigurationFileFormat.CurrentVersion, MaxAnisotropy = Graphics.MaxAnisotropy, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, LoggingEnableStub = Logger.EnableStub, LoggingEnableInfo = Logger.EnableInfo, LoggingEnableWarn = Logger.EnableWarn, LoggingEnableError = Logger.EnableError, LoggingEnableGuest = Logger.EnableGuest, LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, LoggingFilteredClasses = Logger.FilteredClasses, EnableFileLog = Logger.EnableFileLog, SystemLanguage = System.Language, SystemRegion = System.Region, SystemTimeZone = System.TimeZone, SystemTimeOffset = System.SystemTimeOffset, DockedMode = System.EnableDockedMode, EnableDiscordIntegration = EnableDiscordIntegration, EnableVsync = Graphics.EnableVsync, EnableMulticoreScheduling = System.EnableMulticoreScheduling, EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, IgnoreMissingServices = System.IgnoreMissingServices, GuiColumns = new GuiColumns() { FavColumn = Ui.GuiColumns.FavColumn, IconColumn = Ui.GuiColumns.IconColumn, AppColumn = Ui.GuiColumns.AppColumn, DevColumn = Ui.GuiColumns.DevColumn, VersionColumn = Ui.GuiColumns.VersionColumn, TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn, LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn, FileExtColumn = Ui.GuiColumns.FileExtColumn, FileSizeColumn = Ui.GuiColumns.FileSizeColumn, PathColumn = Ui.GuiColumns.PathColumn, }, GameDirs = Ui.GameDirs, EnableCustomTheme = Ui.EnableCustomTheme, CustomThemePath = Ui.CustomThemePath, EnableKeyboard = Hid.EnableKeyboard, KeyboardConfig = keyboardConfigList, ControllerConfig = controllerConfigList }; return configurationFile; } public void LoadDefault() { Graphics.MaxAnisotropy.Value = -1; Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; Logger.EnableStub.Value = true; Logger.EnableInfo.Value = true; Logger.EnableWarn.Value = true; Logger.EnableError.Value = true; Logger.EnableGuest.Value = true; Logger.EnableFsAccessLog.Value = false; Logger.FilteredClasses.Value = new LogClass[] { }; Logger.EnableFileLog.Value = true; System.Language.Value = Language.AmericanEnglish; System.Region.Value = Region.USA; System.TimeZone.Value = "UTC"; System.SystemTimeOffset.Value = 0; System.EnableDockedMode.Value = false; EnableDiscordIntegration.Value = true; Graphics.EnableVsync.Value = true; System.EnableMulticoreScheduling.Value = true; System.EnableFsIntegrityChecks.Value = true; System.FsGlobalAccessLogMode.Value = 0; System.IgnoreMissingServices.Value = false; Ui.GuiColumns.FavColumn.Value = true; Ui.GuiColumns.IconColumn.Value = true; Ui.GuiColumns.AppColumn.Value = true; Ui.GuiColumns.DevColumn.Value = true; Ui.GuiColumns.VersionColumn.Value = true; Ui.GuiColumns.TimePlayedColumn.Value = true; Ui.GuiColumns.LastPlayedColumn.Value = true; Ui.GuiColumns.FileExtColumn.Value = true; Ui.GuiColumns.FileSizeColumn.Value = true; Ui.GuiColumns.PathColumn.Value = true; Ui.GameDirs.Value = new List<string>(); Ui.EnableCustomTheme.Value = false; Ui.CustomThemePath.Value = ""; Hid.EnableKeyboard.Value = false; Hid.InputConfig.Value = new List<InputConfig> { new KeyboardConfig { Index = 0, ControllerType = ControllerType.JoyconPair, PlayerIndex = PlayerIndex.Player1, LeftJoycon = new NpadKeyboardLeft { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, DPadUp = Key.Up, DPadDown = Key.Down, DPadLeft = Key.Left, DPadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Home, ButtonSr = Key.End }, RightJoycon = new NpadKeyboardRight { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.PageUp, ButtonSr = Key.PageDown }, Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.Tab } } }; } public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) { bool configurationFileUpdated = false; if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); LoadDefault(); return; } if (configurationFileFormat.Version < 2) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); configurationFileFormat.SystemRegion = Region.USA; configurationFileUpdated = true; } if (configurationFileFormat.Version < 3) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3."); configurationFileFormat.SystemTimeZone = "UTC"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 4) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4."); configurationFileFormat.MaxAnisotropy = -1; configurationFileUpdated = true; } if (configurationFileFormat.Version < 5) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5."); configurationFileFormat.SystemTimeOffset = 0; configurationFileUpdated = true; } if (configurationFileFormat.Version < 6) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6."); configurationFileFormat.ControllerConfig = new List<ControllerConfig>(); configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>{ new KeyboardConfig { Index = 0, ControllerType = ControllerType.JoyconPair, PlayerIndex = PlayerIndex.Player1, LeftJoycon = new NpadKeyboardLeft { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, DPadUp = Key.Up, DPadDown = Key.Down, DPadLeft = Key.Left, DPadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, RightJoycon = new NpadKeyboardRight { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.Tab } } }; configurationFileUpdated = true; } // Only needed for version 6 configurations. if (configurationFileFormat.Version == 6) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7."); for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++) { if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex) { configurationFileFormat.KeyboardConfig[i].Index++; } } } List<InputConfig> inputConfig = new List<InputConfig>(); foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig) { inputConfig.Add(controllerConfig); } foreach (KeyboardConfig keyboardConfig in configurationFileFormat.KeyboardConfig) { inputConfig.Add(keyboardConfig); } Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; System.Language.Value = configurationFileFormat.SystemLanguage; System.Region.Value = configurationFileFormat.SystemRegion; System.TimeZone.Value = configurationFileFormat.SystemTimeZone; System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling; System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; Ui.GameDirs.Value = configurationFileFormat.GameDirs; Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; Hid.InputConfig.Value = inputConfig; if (configurationFileUpdated) { ToFileFormat().SaveConfig(configurationFilePath); Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file has been updated!"); } } public static void Initialize() { if (Instance != null) { throw new InvalidOperationException("Configuration is already initialized"); } Instance = new ConfigurationState(); } } }