using Ryujinx.Common.Configuration.Hid.Controller.Motion; namespace Ryujinx.Common.Configuration.Hid.Controller { public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged { /// <summary> /// Left JoyCon Controller Stick Bindings /// </summary> public JoyconConfigControllerStick<Button, Stick> LeftJoyconStick { get; set; } /// <summary> /// Right JoyCon Controller Stick Bindings /// </summary> public JoyconConfigControllerStick<Button, Stick> RightJoyconStick { get; set; } /// <summary> /// Controller Left Analog Stick Deadzone /// </summary> public float DeadzoneLeft { get; set; } /// <summary> /// Controller Right Analog Stick Deadzone /// </summary> public float DeadzoneRight { get; set; } /// <summary> /// Controller Trigger Threshold /// </summary> public float TriggerThreshold { get; set; } /// <summary> /// Controller Motion Settings /// </summary> public MotionConfigController Motion { get; set; } /// <summary> /// Controller Rumble Settings /// </summary> public RumbleConfigController Rumble { get; set; } } }