using NUnit.Framework; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Texture.Astc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ryujinx.Tests.Graphics { public class AstcDecoderTests { private const int ASTCBlockSize; [SetUp] public void SetupFixture() { } [Test] public void _Test() { var inputData = GetTestData(); var outputBuffer = new Memory<byte>(); GraphicsConfig.EnableTextureRecompression = false; AstcDecoder.TryDecodeToRgba8P() AstcDecoder target = new AstcDecoder(); } private ReadOnlyMemory<byte> GetTestData(); } }