using Silk.NET.Vulkan; using System.Numerics; namespace Ryujinx.Graphics.Vulkan { static class PipelineLayoutFactory { public static unsafe DescriptorSetLayout[] Create(VulkanGraphicsDevice gd, Device device, uint stages, out PipelineLayout layout) { int stagesCount = BitOperations.PopCount(stages); int uCount = Constants.MaxUniformBuffersPerStage * stagesCount + 1; int tCount = Constants.MaxTexturesPerStage * stagesCount; int iCount = Constants.MaxImagesPerStage * stagesCount; int bTCount = tCount; int bICount = iCount; DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount]; DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount]; DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount]; DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount]; DescriptorSetLayoutBinding* bTLayoutBindings = stackalloc DescriptorSetLayoutBinding[bTCount]; DescriptorSetLayoutBinding* bILayoutBindings = stackalloc DescriptorSetLayoutBinding[bICount]; uLayoutBindings[0] = new DescriptorSetLayoutBinding { Binding = 0, DescriptorType = DescriptorType.UniformBuffer, DescriptorCount = 1, StageFlags = ShaderStageFlags.ShaderStageVertexBit | ShaderStageFlags.ShaderStageFragmentBit | ShaderStageFlags.ShaderStageComputeBit }; int iter = 0; while (stages != 0) { int stage = BitOperations.TrailingZeroCount(stages); stages &= ~(1u << stage); var stageFlags = stage switch { 1 => ShaderStageFlags.ShaderStageFragmentBit, 2 => ShaderStageFlags.ShaderStageGeometryBit, 3 => ShaderStageFlags.ShaderStageTessellationControlBit, 4 => ShaderStageFlags.ShaderStageTessellationEvaluationBit, _ => ShaderStageFlags.ShaderStageVertexBit | ShaderStageFlags.ShaderStageComputeBit }; void Set(DescriptorSetLayoutBinding* bindings, int maxPerStage, DescriptorType type, int start = 0) { for (int i = 0; i < maxPerStage; i++) { bindings[start + iter * maxPerStage + i] = new DescriptorSetLayoutBinding { Binding = (uint)(start + stage * maxPerStage + i), DescriptorType = type, DescriptorCount = 1, StageFlags = stageFlags }; } } void SetStorage(DescriptorSetLayoutBinding* bindings, int maxPerStage, int start = 0) { bindings[start + iter] = new DescriptorSetLayoutBinding { Binding = (uint)(start + stage * maxPerStage), DescriptorType = DescriptorType.StorageBuffer, DescriptorCount = (uint)maxPerStage, StageFlags = stageFlags }; } Set(uLayoutBindings, Constants.MaxUniformBuffersPerStage, DescriptorType.UniformBuffer, 1); SetStorage(sLayoutBindings, Constants.MaxStorageBuffersPerStage); Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.CombinedImageSampler); Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageImage); Set(bTLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.UniformTexelBuffer); Set(bILayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageTexelBuffer); iter++; } DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineFull.DescriptorSetLayouts]; var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = uLayoutBindings, BindingCount = (uint)uCount }; var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = sLayoutBindings, BindingCount = (uint)stagesCount }; var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = tLayoutBindings, BindingCount = (uint)tCount }; var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = iLayoutBindings, BindingCount = (uint)iCount }; var bTDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = bTLayoutBindings, BindingCount = (uint)bTCount }; var bIDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = bILayoutBindings, BindingCount = (uint)bICount }; gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.UniformSetIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.StorageSetIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.TextureSetIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.ImageSetIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, bTDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.BufferTextureSetIndex]).ThrowOnError(); gd.Api.CreateDescriptorSetLayout(device, bIDescriptorSetLayoutCreateInfo, null, out layouts[PipelineFull.BufferImageSetIndex]).ThrowOnError(); fixed (DescriptorSetLayout* pLayouts = layouts) { var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo() { SType = StructureType.PipelineLayoutCreateInfo, PSetLayouts = pLayouts, SetLayoutCount = PipelineFull.DescriptorSetLayouts }; gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError(); } return layouts; } } }