using System; namespace Ryujinx.Graphics.Shader.Translation { /// /// Features used by the shader that are important for the code generator to know in advance. /// These typically change the declarations in the shader header. /// [Flags] public enum FeatureFlags { None = 0, // Affected by resolution scaling. IntegerSampling = 1 << 0, FragCoordXY = 1 << 1, Bindless = 1 << 2, InstanceId = 1 << 3, DrawParameters = 1 << 4, GlobalMemory = 1 << 5, GlobalMemoryWrite = 1 << 6, RtLayer = 1 << 7, CbIndexing = 1 << 8, IaIndexing = 1 << 9, OaIndexing = 1 << 10, FixedFuncAttr = 1 << 11 } }