using System; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { struct TextureMeta : IEquatable { public int CbufSlot { get; } public int Handle { get; } public TextureFormat Format { get; } public SamplerType Type { get; } public TextureMeta(int cbufSlot, int handle, TextureFormat format, SamplerType type) { CbufSlot = cbufSlot; Handle = handle; Format = format; Type = type; } public override bool Equals(object obj) { return obj is TextureMeta other && Equals(other); } public bool Equals(TextureMeta other) { return Handle == other.Handle && Type == other.Type; } public override int GetHashCode() { return HashCode.Combine(Handle, Type); } } }