using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.Vic.Types { struct ConfigStruct { public PipeConfig PipeConfig; public OutputConfig OutputConfig; public OutputSurfaceConfig OutputSurfaceConfig; public MatrixStruct OutColorMatrix; public Array4<ClearRectStruct> ClearRectStruct; public Array8<SlotStruct> SlotStruct; } }