using System; using System.Collections.Generic; using System.Text; namespace Ryujinx.HLE.Input { public class HidEmulatedDevices { public struct EmulatedDevices { public int Handheld; public int Player1; public int Player2; public int Player3; public int Player4; public int Player5; public int Player6; public int Player7; public int Player8; public int PlayerUnknown; }; public static EmulatedDevices Devices; } }