namespace Ryujinx.Graphics.Shader.CodeGen.Msl { static class DefaultNames { public const string LocalNamePrefix = "temp"; public const string PerPatchAttributePrefix = "patchAttr"; public const string IAttributePrefix = "inAttr"; public const string OAttributePrefix = "outAttr"; public const string ArgumentNamePrefix = "a"; public const string UndefinedName = "undef"; } }