using CommandLine; using LibHac.Tools.FsSystem; using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Controller.Motion; using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.GraphicsDriver; using Ryujinx.Common.Logging; using Ryujinx.Common.Logging.Targets; using Ryujinx.Common.SystemInterop; using Ryujinx.Common.Utilities; using Ryujinx.Cpu; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Metal; using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.Vulkan; <<<<<<< HEAD using Ryujinx.Graphics.Vulkan.MoltenVK; using Ryujinx.Graphics.Metal; ======= >>>>>>> 137f5970f (Vertex Input Attributes) using Ryujinx.Headless.SDL2.Metal; using Ryujinx.Headless.SDL2.OpenGL; using Ryujinx.Headless.SDL2.Vulkan; using Ryujinx.HLE; using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.Input; using Ryujinx.Input.HLE; using Ryujinx.Input.SDL2; using Ryujinx.SDL2.Common; using Silk.NET.Vulkan; using System; using System.Collections.Generic; using System.IO; using System.Text.Json; using System.Threading; using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId; using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId; using Key = Ryujinx.Common.Configuration.Hid.Key; namespace Ryujinx.Headless.SDL2 { class Program { public static string Version { get; private set; } private static VirtualFileSystem _virtualFileSystem; private static ContentManager _contentManager; private static AccountManager _accountManager; private static LibHacHorizonManager _libHacHorizonManager; private static UserChannelPersistence _userChannelPersistence; private static InputManager _inputManager; private static Switch _emulationContext; private static WindowBase _window; private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution; private static List _inputConfiguration; private static bool _enableKeyboard; private static bool _enableMouse; private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); static void Main(string[] args) { Version = ReleaseInformation.Version; // Make process DPI aware for proper window sizing on high-res screens. ForceDpiAware.Windows(); Console.Title = $"Ryujinx Console {Version} (Headless SDL2)"; if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux()) { AutoResetEvent invoked = new(false); // MacOS must perform SDL polls from the main thread. SDL2Driver.MainThreadDispatcher = action => { invoked.Reset(); WindowBase.QueueMainThreadAction(() => { action(); invoked.Set(); }); invoked.WaitOne(); }; } if (OperatingSystem.IsMacOS()) { MVKInitialization.InitializeResolver(); } Parser.Default.ParseArguments(args) .WithParsed(Load) .WithNotParsed(errors => errors.Output()); } private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) { if (inputId == null) { if (index == PlayerIndex.Player1) { Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard."); // Default to keyboard inputId = "0"; } else { Logger.Info?.Print(LogClass.Application, $"{index} not configured"); return null; } } IGamepad gamepad; bool isKeyboard = true; gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId); if (gamepad == null) { gamepad = _inputManager.GamepadDriver.GetGamepad(inputId); isKeyboard = false; if (gamepad == null) { Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")"); return null; } } string gamepadName = gamepad.Name; gamepad.Dispose(); InputConfig config; if (inputProfileName == null || inputProfileName.Equals("default")) { if (isKeyboard) { config = new StandardKeyboardInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.WindowKeyboard, Id = null, ControllerType = ControllerType.JoyconPair, LeftJoycon = new LeftJoyconCommonConfig { DpadUp = Key.Up, DpadDown = Key.Down, DpadLeft = Key.Left, DpadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, LeftJoyconStick = new JoyconConfigKeyboardStick { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, }, RightJoycon = new RightJoyconCommonConfig { ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound, }, RightJoyconStick = new JoyconConfigKeyboardStick { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, }, }; } else { bool isNintendoStyle = gamepadName.Contains("Nintendo"); config = new StandardControllerInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.GamepadSDL2, Id = null, ControllerType = ControllerType.JoyconPair, DeadzoneLeft = 0.1f, DeadzoneRight = 0.1f, RangeLeft = 1.0f, RangeRight = 1.0f, TriggerThreshold = 0.5f, LeftJoycon = new LeftJoyconCommonConfig { DpadUp = ConfigGamepadInputId.DpadUp, DpadDown = ConfigGamepadInputId.DpadDown, DpadLeft = ConfigGamepadInputId.DpadLeft, DpadRight = ConfigGamepadInputId.DpadRight, ButtonMinus = ConfigGamepadInputId.Minus, ButtonL = ConfigGamepadInputId.LeftShoulder, ButtonZl = ConfigGamepadInputId.LeftTrigger, ButtonSl = ConfigGamepadInputId.Unbound, ButtonSr = ConfigGamepadInputId.Unbound, }, LeftJoyconStick = new JoyconConfigControllerStick { Joystick = ConfigStickInputId.Left, StickButton = ConfigGamepadInputId.LeftStick, InvertStickX = false, InvertStickY = false, Rotate90CW = false, }, RightJoycon = new RightJoyconCommonConfig { ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, ButtonPlus = ConfigGamepadInputId.Plus, ButtonR = ConfigGamepadInputId.RightShoulder, ButtonZr = ConfigGamepadInputId.RightTrigger, ButtonSl = ConfigGamepadInputId.Unbound, ButtonSr = ConfigGamepadInputId.Unbound, }, RightJoyconStick = new JoyconConfigControllerStick { Joystick = ConfigStickInputId.Right, StickButton = ConfigGamepadInputId.RightStick, InvertStickX = false, InvertStickY = false, Rotate90CW = false, }, Motion = new StandardMotionConfigController { MotionBackend = MotionInputBackendType.GamepadDriver, EnableMotion = true, Sensitivity = 100, GyroDeadzone = 1, }, Rumble = new RumbleConfigController { StrongRumble = 1f, WeakRumble = 1f, EnableRumble = false, }, }; } } else { string profileBasePath; if (isKeyboard) { profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard"); } else { profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller"); } string path = Path.Combine(profileBasePath, inputProfileName + ".json"); if (!File.Exists(path)) { Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\""); return null; } try { config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig); } catch (JsonException) { Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\""); return null; } } config.Id = inputId; config.PlayerIndex = index; string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad"; Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\""); // If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0. if (config is StandardControllerInputConfig controllerConfig) { if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f) { controllerConfig.RangeLeft = 1.0f; controllerConfig.RangeRight = 1.0f; Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration"); } } return config; } static void Load(Options option) { AppDataManager.Initialize(option.BaseDataDir); _virtualFileSystem = VirtualFileSystem.CreateInstance(); _libHacHorizonManager = new LibHacHorizonManager(); _libHacHorizonManager.InitializeFsServer(_virtualFileSystem); _libHacHorizonManager.InitializeArpServer(); _libHacHorizonManager.InitializeBcatServer(); _libHacHorizonManager.InitializeSystemClients(); _contentManager = new ContentManager(_virtualFileSystem); _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile); _userChannelPersistence = new UserChannelPersistence(); _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); GraphicsConfig.EnableShaderCache = true; if (OperatingSystem.IsMacOS()) { if (option.GraphicsBackend == GraphicsBackend.OpenGl) { option.GraphicsBackend = GraphicsBackend.Vulkan; Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!"); } } IGamepad gamepad; if (option.ListInputIds) { Logger.Info?.Print(LogClass.Application, "Input Ids:"); foreach (string id in _inputManager.KeyboardDriver.GamepadsIds) { gamepad = _inputManager.KeyboardDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); gamepad.Dispose(); } foreach (string id in _inputManager.GamepadDriver.GamepadsIds) { gamepad = _inputManager.GamepadDriver.GetGamepad(id); Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")"); gamepad.Dispose(); } return; } if (option.InputPath == null) { Logger.Error?.Print(LogClass.Application, "Please provide a file to load"); return; } _inputConfiguration = new List(); _enableKeyboard = option.EnableKeyboard; _enableMouse = option.EnableMouse; static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index) { InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index); if (inputConfig != null) { _inputConfiguration.Add(inputConfig); } } LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3); LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4); LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5); LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6); LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7); LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8); LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld); if (_inputConfiguration.Count == 0) { return; } // Setup logging level Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug); Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub); Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo); Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning); Logger.SetEnable(LogLevel.Error, option.LoggingEnableError); Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace); Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest); Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog); if (!option.DisableFileLog) { string logDir = AppDataManager.LogsDirPath; FileStream logFile = null; if (!string.IsNullOrEmpty(logDir)) { logFile = FileLogTarget.PrepareLogFile(logDir); } if (logFile != null) { Logger.AddTarget(new AsyncLogTargetWrapper( new FileLogTarget("file", logFile), 1000, AsyncLogTargetOverflowAction.Block )); } else { Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable."); } } // Setup graphics configuration GraphicsConfig.EnableShaderCache = !option.DisableShaderCache; GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression; GraphicsConfig.ResScale = option.ResScale; GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy; GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath; GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE; DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off); while (true) { LoadApplication(option); if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart) { break; } _userChannelPersistence.ShouldRestart = false; } _inputManager.Dispose(); } private static void SetupProgressHandler() { if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null) { _emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler; _emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler; } _emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler; _emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler; } private static void ProgressHandler(T state, int current, int total) where T : Enum { string label = state switch { LoadState => $"PTC : {current}/{total}", ShaderCacheState => $"Shaders : {current}/{total}", _ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"), }; Logger.Info?.Print(LogClass.Application, label); } private static WindowBase CreateWindow(Options options) { return options.GraphicsBackend switch { GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode), GraphicsBackend.Metal => new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode), _ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode) }; } private static IRenderer CreateRenderer(Options options, WindowBase window) { if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow) { string preferredGpuId = string.Empty; Vk api = Vk.GetApi(); if (!string.IsNullOrEmpty(options.PreferredGPUVendor)) { string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant(); var devices = VulkanRenderer.GetPhysicalDevices(api); foreach (var device in devices) { if (device.Vendor.ToLowerInvariant() == preferredGpuVendor) { preferredGpuId = device.Id; break; } } } return new VulkanRenderer( api, (instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))), vulkanWindow.GetRequiredInstanceExtensions, preferredGpuId); } if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS()) { return new MetalRenderer(metalWindow.GetLayer); } return new OpenGLRenderer(); } private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) { BackendThreading threadingMode = options.BackendThreading; bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading); if (threadedGAL) { renderer = new ThreadedRenderer(renderer); } HLEConfiguration configuration = new(_virtualFileSystem, _libHacHorizonManager, _contentManager, _accountManager, _userChannelPersistence, renderer, new SDL2HardwareDeviceDriver(), options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB, window, options.SystemLanguage, options.SystemRegion, !options.DisableVSync, !options.DisableDockedMode, !options.DisablePTC, options.EnableInternetAccess, !options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None, options.FsGlobalAccessLogMode, options.SystemTimeOffset, options.SystemTimeZone, options.MemoryManagerMode, options.IgnoreMissingServices, options.AspectRatio, options.AudioVolume, options.UseHypervisor ?? true, options.MultiplayerLanInterfaceId, Common.Configuration.Multiplayer.MultiplayerMode.Disabled); return new Switch(configuration); } private static void ExecutionEntrypoint() { if (OperatingSystem.IsWindows()) { _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } DisplaySleep.Prevent(); _window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse); _window.Execute(); _emulationContext.Dispose(); _window.Dispose(); if (OperatingSystem.IsWindows()) { _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; } } private static bool LoadApplication(Options options) { string path = options.InputPath; Logger.RestartTime(); WindowBase window = CreateWindow(options); IRenderer renderer = CreateRenderer(options, window); _window = window; _window.IsFullscreen = options.IsFullscreen; _window.DisplayId = options.DisplayId; _window.IsExclusiveFullscreen = options.IsExclusiveFullscreen; _window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth; _window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight; _window.AntiAliasing = options.AntiAliasing; _window.ScalingFilter = options.ScalingFilter; _window.ScalingFilterLevel = options.ScalingFilterLevel; _emulationContext = InitializeEmulationContext(window, renderer, options); SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion(); Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}"); if (Directory.Exists(path)) { string[] romFsFiles = Directory.GetFiles(path, "*.istorage"); if (romFsFiles.Length == 0) { romFsFiles = Directory.GetFiles(path, "*.romfs"); } if (romFsFiles.Length > 0) { Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS."); if (!_emulationContext.LoadCart(path, romFsFiles[0])) { _emulationContext.Dispose(); return false; } } else { Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS."); if (!_emulationContext.LoadCart(path)) { _emulationContext.Dispose(); return false; } } } else if (File.Exists(path)) { switch (Path.GetExtension(path).ToLowerInvariant()) { case ".xci": Logger.Info?.Print(LogClass.Application, "Loading as XCI."); if (!_emulationContext.LoadXci(path)) { _emulationContext.Dispose(); return false; } break; case ".nca": Logger.Info?.Print(LogClass.Application, "Loading as NCA."); if (!_emulationContext.LoadNca(path)) { _emulationContext.Dispose(); return false; } break; case ".nsp": case ".pfs0": Logger.Info?.Print(LogClass.Application, "Loading as NSP."); if (!_emulationContext.LoadNsp(path)) { _emulationContext.Dispose(); return false; } break; default: Logger.Info?.Print(LogClass.Application, "Loading as Homebrew."); try { if (!_emulationContext.LoadProgram(path)) { _emulationContext.Dispose(); return false; } } catch (ArgumentOutOfRangeException) { Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx."); _emulationContext.Dispose(); return false; } break; } } else { Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file."); _emulationContext.Dispose(); return false; } SetupProgressHandler(); ExecutionEntrypoint(); return true; } } }