using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions { static class IoMap { public static (string, AggregateType) GetMSLBuiltIn(IoVariable ioVariable) { return ioVariable switch { IoVariable.BaseInstance => ("base_instance", AggregateType.S32), IoVariable.BaseVertex => ("base_vertex", AggregateType.S32), IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32), IoVariable.FragmentOutputColor => ("color", AggregateType.Vector2 | AggregateType.Vector3 | AggregateType.Vector4), IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32), IoVariable.FrontFacing => ("front_facing", AggregateType.Bool), IoVariable.InstanceId => ("instance_id", AggregateType.S32), IoVariable.PointCoord => ("point_coord", AggregateType.Vector2), IoVariable.PointSize => ("point_size", AggregateType.FP32), IoVariable.Position => ("position", AggregateType.Vector4), IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32), IoVariable.VertexId => ("vertex_id", AggregateType.S32), IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32), _ => (null, AggregateType.Invalid), }; } } }