using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL; using SharpMetal.Metal; using System; using System.Runtime.Versioning; namespace Ryujinx.Graphics.Metal { [SupportedOSPlatform("macos")] class Texture : ITexture, IDisposable { private readonly TextureCreateInfo _info; private readonly Pipeline _pipeline; private readonly MTLDevice _device; public MTLTexture MTLTexture; public TextureCreateInfo Info => Info; public int Width => Info.Width; public int Height => Info.Height; public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info) { _device = device; _pipeline = pipeline; _info = info; var descriptor = new MTLTextureDescriptor(); descriptor.PixelFormat = FormatTable.GetFormat(Info.Format); // descriptor.Usage = descriptor.Width = (ulong)Width; descriptor.Height = (ulong)Height; descriptor.Depth = (ulong)Info.Depth; descriptor.SampleCount = (ulong)Info.Samples; descriptor.MipmapLevelCount = (ulong)Info.Levels; descriptor.TextureType = Info.Target.Convert(); descriptor.Swizzle = new MTLTextureSwizzleChannels { red = Info.SwizzleR.Convert(), green = Info.SwizzleG.Convert(), blue = Info.SwizzleB.Convert(), alpha = Info.SwizzleA.Convert() }; MTLTexture = _device.NewTexture(descriptor); } public void CopyTo(ITexture destination, int firstLayer, int firstLevel) { if (destination is Texture destinationTexture) { _pipeline.BlitCommandEncoder.CopyFromTexture( MTLTexture, (ulong)firstLayer, (ulong)firstLevel, destinationTexture.MTLTexture, (ulong)firstLayer, (ulong)firstLevel, MTLTexture.ArrayLength, MTLTexture.MipmapLevelCount); } } public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) { if (destination is Texture destinationTexture) { _pipeline.BlitCommandEncoder.CopyFromTexture( MTLTexture, (ulong)srcLayer, (ulong)srcLevel, destinationTexture.MTLTexture, (ulong)dstLayer, (ulong)dstLevel, MTLTexture.ArrayLength, MTLTexture.MipmapLevelCount); } } public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) { var samplerDescriptor = new MTLSamplerDescriptor(); samplerDescriptor.MinFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest; samplerDescriptor.MagFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest; var samplerState = _device.NewSamplerState(samplerDescriptor); } public void CopyTo(BufferRange range, int layer, int level, int stride) { throw new NotImplementedException(); } public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) { throw new NotImplementedException(); } public PinnedSpan GetData() { throw new NotImplementedException(); } public PinnedSpan GetData(int layer, int level) { throw new NotImplementedException(); } public void SetData(SpanOrArray data) { throw new NotImplementedException(); } public void SetData(SpanOrArray data, int layer, int level) { throw new NotImplementedException(); } public unsafe void SetData(SpanOrArray data, int layer, int level, Rectangle region) { // TODO: Figure out bytesPerRow // For an ordinary or packed pixel format, the stride, in bytes, between rows of source data. // For a compressed pixel format, the stride is the number of bytes from the beginning of one row of blocks to the beginning of the next. if (MTLTexture.IsSparse) ulong bytesPerRow = 0; var mtlRegion = new MTLRegion { origin = new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }, size = new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height }, }; fixed (byte* pData = data.Span) { MTLTexture.ReplaceRegion(mtlRegion, (ulong)level, (ulong)layer, new IntPtr(pData), bytesPerRow, 0); } } public void SetStorage(BufferRange buffer) { throw new NotImplementedException(); } public void Release() { throw new NotImplementedException(); } public void Dispose() { throw new NotImplementedException(); } } }