using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
///
/// Guest shader code and constant buffer data accessed by the shader.
///
struct GuestCodeAndCbData
{
///
/// Maxwell binary shader code.
///
public byte[] Code { get; }
///
/// Constant buffer 1 data accessed by the shader.
///
public byte[] Cb1Data { get; }
///
/// Creates a new instance of the guest shader code and constant buffer data.
///
/// Maxwell binary shader code
/// Constant buffer 1 data accessed by the shader
public GuestCodeAndCbData(byte[] code, byte[] cb1Data)
{
Code = code;
Cb1Data = cb1Data;
}
}
}