using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// <summary> /// A structure that indicates the initialization the inline software keyboard. /// </summary> [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] struct SoftwareKeyboardInitialize { public uint Unknown; public byte LibMode; public byte FivePlus; public byte Padding1; public byte Padding2; } }