using System; namespace Ryujinx.Graphics.Shader.Translation { public struct TranslatorCallbacks { internal Func<QueryInfoName, int, int> QueryInfo { get; } internal Action<string> PrintLog { get; } public TranslatorCallbacks(Func<QueryInfoName, int, int> queryInfoCallback, Action<string> printLogCallback) { QueryInfo = queryInfoCallback; PrintLog = printLogCallback; } } }