namespace Ryujinx.Graphics.Gal { public enum GalImageTarget { _1d = 0, _2d = 1, _3d = 2, CubeMap = 3, _1dArray = 4, _2dArray = 5, _1dBuffer = 6, _2dNoMimap = 7, //GL_TEXTURE_RECTANGLE? CubeArray = 8, } }