using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Shader { /// <summary> /// Cached shader code for a single shader stage. /// </summary> class CachedShaderStage { /// <summary> /// Shader program information. /// </summary> public ShaderProgramInfo Info { get; } /// <summary> /// Maxwell binary shader code. /// </summary> public byte[] Code { get; } /// <summary> /// Constant buffer 1 data accessed by the shader. /// </summary> public byte[] Cb1Data { get; } /// <summary> /// Creates a new instance of the shader code holder. /// </summary> /// <param name="info">Shader program information</param> /// <param name="code">Maxwell binary shader code</param> /// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param> public CachedShaderStage(ShaderProgramInfo info, byte[] code, byte[] cb1Data) { Info = info; Code = code; Cb1Data = cb1Data; } } }