// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input information for a voice channel resources. /// </summary> [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)] public struct VoiceChannelResourceInParameter { /// <summary> /// The id of the voice channel resource. /// </summary> public uint Id; /// <summary> /// Mix volumes for the voice channel resource. /// </summary> public Array24<float> Mix; /// <summary> /// Indicate if the voice channel resource is used. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool IsUsed; } }