using Ryujinx.Common.Memory; using Silk.NET.Vulkan; using Silk.NET.Vulkan.Extensions.EXT; using System; namespace Ryujinx.Graphics.Vulkan { struct PipelineDynamicState { private float _depthBiasSlopeFactor; private float _depthBiasConstantFactor; private float _depthBiasClamp; public int ScissorsCount; private Array16 _scissors; private uint _backCompareMask; private uint _backWriteMask; private uint _backReference; private uint _frontCompareMask; private uint _frontWriteMask; private uint _frontReference; private bool _opToo; private StencilOp _backfailop; private StencilOp _backpassop; private StencilOp _backdepthfailop; private CompareOp _backcompareop; private StencilOp _frontfailop; private StencilOp _frontpassop; private StencilOp _frontdepthfailop; private CompareOp _frontcompareop; private float _linewidth; public bool _stencilTestEnable; public bool _depthtestEnable; public bool _depthwriteEnable; private CompareOp _depthCompareOp; private Array4 _blendConstants; public uint ViewportsCount; public Array16 Viewports; public CullModeFlags CullMode; public FrontFace FrontFace; [Flags] private enum DirtyFlags { None = 0, Blend = 1 << 0, DepthBias = 1 << 1, Scissor = 1 << 2, Stencil = 1 << 3, Viewport = 1 << 4, CullMode = 1 << 5, FrontFace = 1 << 6, DepthTestBool = 1 << 7, DepthTestCompareOp = 1 << 8, StencilTestEnable = 1 << 9, LineWidth = 1 << 10, Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth, Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable, } private DirtyFlags _dirty; public void SetBlendConstants(float r, float g, float b, float a) { _blendConstants[0] = r; _blendConstants[1] = g; _blendConstants[2] = b; _blendConstants[3] = a; _dirty |= DirtyFlags.Blend; } public void SetDepthBias(float slopeFactor, float constantFactor, float clamp) { _depthBiasSlopeFactor = slopeFactor; _depthBiasConstantFactor = constantFactor; _depthBiasClamp = clamp; _dirty |= DirtyFlags.DepthBias; } public void SetScissor(int index, Rect2D scissor) { _scissors[index] = scissor; _dirty |= DirtyFlags.Scissor; } public void SetDepthTestBool(bool testEnable, bool writeEnable) { _depthtestEnable = testEnable; _depthwriteEnable = writeEnable; _dirty |= DirtyFlags.DepthTestBool; } public void SetDepthTestCompareOp(CompareOp depthTestOp) { _depthCompareOp = depthTestOp; _dirty |= DirtyFlags.DepthTestCompareOp; } public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp, CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp, CompareOp frontCompareOp) { _backfailop = backFailOp; _backpassop = backPassOp; _backdepthfailop = backDepthFailOp; _backcompareop = backCompareOp; _frontfailop = frontFailOp; _frontpassop = frontPassOp; _frontdepthfailop = frontDepthFailOp; _frontcompareop = frontCompareOp; _opToo = true; } public void SetStencilMask( uint backCompareMask, uint backWriteMask, uint backReference, uint frontCompareMask, uint frontWriteMask, uint frontReference) { _backCompareMask = backCompareMask; _backWriteMask = backWriteMask; _backReference = backReference; _frontCompareMask = frontCompareMask; _frontWriteMask = frontWriteMask; _frontReference = frontReference; _dirty |= DirtyFlags.Stencil; } public void SetStencilTest(bool stencilTestEnable) { _stencilTestEnable = stencilTestEnable; _dirty |= DirtyFlags.StencilTestEnable; } public void SetViewport(int index, Viewport viewport) { Viewports[index] = viewport; _dirty |= DirtyFlags.Viewport; } public void SetViewports(ref Array16 viewports, uint viewportsCount) { Viewports = viewports; ViewportsCount = viewportsCount; if (ViewportsCount != 0) { _dirty |= DirtyFlags.Viewport; } } public void SetCullMode(CullModeFlags cullMode) { CullMode = cullMode; _dirty |= DirtyFlags.CullMode; } public void SetFrontFace(FrontFace frontFace) { FrontFace = frontFace; _dirty |= DirtyFlags.FrontFace; } public void SetLineWidth(float width) { _linewidth = width; _dirty |= DirtyFlags.LineWidth; } public void ForceAllDirty(VulkanRenderer gd) { _dirty = DirtyFlags.Standard; if (gd.Capabilities.SupportsExtendedDynamicState) { _dirty = DirtyFlags.Standard | DirtyFlags.Extended; } if (gd.IsMoltenVk) { _dirty &= ~DirtyFlags.LineWidth; } } public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer) { if (_dirty.HasFlag(DirtyFlags.Blend)) { RecordBlend(gd.Api, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.DepthBias)) { RecordDepthBias(gd.Api, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.Scissor)) { RecordScissor(gd, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.Stencil)) { RecordStencil(gd, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.Viewport)) { RecordViewport(gd, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.CullMode)) { RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.FrontFace)) { RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.DepthTestBool)) { RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp)) { RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.StencilTestEnable)) { RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer); } if (_dirty.HasFlag(DirtyFlags.LineWidth)) { RecordLineWidth(gd.Api, commandBuffer); } _dirty = DirtyFlags.None; } private void RecordBlend(Vk api, CommandBuffer commandBuffer) { api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan()); } private readonly void RecordDepthBias(Vk api, CommandBuffer commandBuffer) { api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor); } private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer) { if (ScissorsCount != 0) { if (gd.Capabilities.SupportsExtendedDynamicState) { gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount, _scissors.AsSpan()); } else { gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan()); } } } private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer) { if (_opToo) { gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop, _backdepthfailop, _backcompareop); gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop, _frontdepthfailop, _frontcompareop); } gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask); gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask); gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference); gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask); gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask); gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference); } private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer) { api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable); } private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer) { if (ViewportsCount == 0) { return; } if (gd.Capabilities.SupportsExtendedDynamicState) { gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount, Viewports.AsSpan()); } else { gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan()); } } private void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer) { api.CmdSetCullMode(commandBuffer, CullMode); } private void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer) { api.CmdSetFrontFace(commandBuffer, FrontFace); } private void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer) { api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable); api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable); } private void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer) { api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp); } private void RecordLineWidth(Vk api, CommandBuffer commandBuffer) { if (!OperatingSystem.IsMacOS()) { api.CmdSetLineWidth(commandBuffer, _linewidth); } } } }