using Ryujinx.Memory; namespace Ryujinx.HLE.Debugger { public interface IDebuggableProcess { void DebugStopAllThreads(); long[] DebugGetThreadUids(); ARMeilleure.State.ExecutionContext DebugGetThreadContext(long threadUid); IVirtualMemoryManager CpuMemory { get; } void InvalidateCacheRegion(ulong address, ulong size); } }