using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.CodeGen.Msl { static class MslGenerator { public static string Generate(StructuredProgramInfo info, ShaderConfig config) { CodeGenContext context = new CodeGenContext(info, config); Declarations.Declare(context, info); return context.GetCode(); } } }