using System; using System.Collections.Generic; using System.Text; namespace Ryujinx.HLE.Input { public class HidEmulatedDevices { public enum HostDevice { None, Keyboard, GamePad_0, GamePad_1, GamePad_2, GamePad_3, GamePad_4, GamePad_5, GamePad_6, GamePad_7, GamePad_8, }; public static Dictionary Devices; } }