using System;
using System.Buffers;
namespace Ryujinx.Common.Pools
{
///
/// A centralized, static pool for getting multipurpose buffers of any type.
/// "But why does this exist when you have ?" This actually just wraps around
/// ArrayPool. The difference is that this also tracks the requested size of the allocated
/// buffer, so you can pass it around and users of it know how much of the data is actually valid,
/// compared to ArrayPool which just gives you an arbitrary sized array. Also, returning a strongly
/// typed codifies the fact that the buffer is part of a pool, and that code
/// can more clearly manage lifetime and disposal automatically.
///
public static class BufferPool
{
public const int DEFAULT_BUFFER_SIZE = 65536;
private static readonly PooledBuffer EMPTY_POOLED_BUFFER = new PooledBuffer(Array.Empty(), -1);
///
/// Returns a disposable instance backed by a contiguous array of at least the requested number of elements.
/// The internal array is only exposed as a to prevent user code from storing references to it outside
/// of the potential lifetime of the pooled handle.
///
/// The minimum number of elements that you require
/// Whether to clear the contents of the buffer before returning. If false (by default), the buffer may initially contain garbage.
/// A pooled buffer of exactly the requested size.
public static PooledBuffer Rent(int minimumRequestedSize = DEFAULT_BUFFER_SIZE, bool clearArray = false)
{
if (minimumRequestedSize < 0)
{
throw new ArgumentOutOfRangeException("Requested buffer size must be a positive number");
}
if (minimumRequestedSize == 0)
{
return EMPTY_POOLED_BUFFER;
}
T[] array = ArrayPool.Shared.Rent(minimumRequestedSize);
if (clearArray)
{
Array.Clear(array, 0, minimumRequestedSize);
}
PooledBuffer returnVal = new PooledBuffer(array, minimumRequestedSize);
#if DEBUG
returnVal.MarkRented();
#endif
return returnVal;
}
}
}