// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Biquad filter parameters. /// </summary> [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)] public struct BiquadFilterParameter { /// <summary> /// Set to true if the biquad filter is active. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool Enable; /// <summary> /// Reserved/padding. /// </summary> private byte _reserved; /// <summary> /// Biquad filter numerator (b0, b1, b2). /// </summary> public Array3<short> Numerator; /// <summary> /// Biquad filter denominator (a1, a2). /// </summary> /// <remarks>a0 = 1</remarks> public Array2<short> Denominator; } }