using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { public class SpirvProgram : ShaderProgram { public byte[] Bytecode { get; private set; } public IDictionary Locations { get; private set; } public SpirvProgram( byte[] Bytecode, IDictionary Locations, IEnumerable Textures, IEnumerable Uniforms) : base(Textures, Uniforms) { this.Bytecode = Bytecode; this.Locations = Locations; } } }