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https://git.naxdy.org/Mirror/Ryujinx.git
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313f8d2eb6
* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Lbl
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{
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abstract class ILblController : IpcService
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{
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public ILblController(ServiceCtx context) { }
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protected abstract void SetCurrentBrightnessSettingForVrMode(float currentBrightnessSettingForVrMode);
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protected abstract float GetCurrentBrightnessSettingForVrMode();
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internal abstract void EnableVrMode();
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internal abstract void DisableVrMode();
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protected abstract bool IsVrModeEnabled();
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[Command(17)]
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// SetBrightnessReflectionDelayLevel(float, float)
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public ResultCode SetBrightnessReflectionDelayLevel(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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[Command(18)]
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// GetBrightnessReflectionDelayLevel(float) -> float
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public ResultCode GetBrightnessReflectionDelayLevel(ServiceCtx context)
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{
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context.ResponseData.Write(0.0f);
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return ResultCode.Success;
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}
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[Command(21)]
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// SetCurrentAmbientLightSensorMapping(unknown<0xC>)
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public ResultCode SetCurrentAmbientLightSensorMapping(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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[Command(22)]
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// GetCurrentAmbientLightSensorMapping() -> unknown<0xC>
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public ResultCode GetCurrentAmbientLightSensorMapping(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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[Command(24)] // 3.0.0+
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// SetCurrentBrightnessSettingForVrMode(float)
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public ResultCode SetCurrentBrightnessSettingForVrMode(ServiceCtx context)
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{
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float currentBrightnessSettingForVrMode = context.RequestData.ReadSingle();
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SetCurrentBrightnessSettingForVrMode(currentBrightnessSettingForVrMode);
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return ResultCode.Success;
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}
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[Command(25)] // 3.0.0+
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// GetCurrentBrightnessSettingForVrMode() -> float
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public ResultCode GetCurrentBrightnessSettingForVrMode(ServiceCtx context)
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{
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float currentBrightnessSettingForVrMode = GetCurrentBrightnessSettingForVrMode();
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context.ResponseData.Write(currentBrightnessSettingForVrMode);
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return ResultCode.Success;
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}
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[Command(26)] // 3.0.0+
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// EnableVrMode()
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public ResultCode EnableVrMode(ServiceCtx context)
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{
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EnableVrMode();
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return ResultCode.Success;
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}
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[Command(27)] // 3.0.0+
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// DisableVrMode()
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public ResultCode DisableVrMode(ServiceCtx context)
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{
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DisableVrMode();
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return ResultCode.Success;
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}
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[Command(28)] // 3.0.0+
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// IsVrModeEnabled() -> bool
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public ResultCode IsVrModeEnabled(ServiceCtx context)
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{
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context.ResponseData.Write(IsVrModeEnabled());
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return ResultCode.Success;
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}
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}
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} |