Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
2022-12-06 16:56:07 -03:00
..
BackgroundDiskCacheWriter.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BinarySerializer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
DiskCacheGuestStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address 2022-12-06 16:56:07 -03:00
DiskCacheLoadException.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 2022-11-19 10:24:23 +01:00