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20 lines
952 B
C#
20 lines
952 B
C#
namespace Ryujinx.Graphics.Vulkan
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{
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static class Constants
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{
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public const int MaxVertexAttributes = 32;
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public const int MaxVertexBuffers = 32;
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public const int MaxTransformFeedbackBuffers = 4;
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public const int MaxRenderTargets = 8;
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public const int MaxViewports = 16;
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public const int MaxShaderStages = 5;
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public const int MaxUniformBuffersPerStage = 18;
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public const int MaxStorageBuffersPerStage = 16;
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public const int MaxTexturesPerStage = 64;
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public const int MaxImagesPerStage = 16;
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public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages + 1;
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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}
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}
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