mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
42 lines
1,006 B
C#
42 lines
1,006 B
C#
using System;
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using System.Security.Cryptography;
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namespace Ryujinx.HLE.HOS.Services.Spl
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{
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[Service("csrng")]
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class IRandomInterface : IpcService, IDisposable
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{
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private RNGCryptoServiceProvider _rng;
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public IRandomInterface(ServiceCtx context)
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{
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_rng = new RNGCryptoServiceProvider();
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}
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[Command(0)]
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// GetRandomBytes() -> buffer<unknown, 6>
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public ResultCode GetRandomBytes(ServiceCtx context)
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{
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byte[] randomBytes = new byte[context.Request.ReceiveBuff[0].Size];
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_rng.GetBytes(randomBytes);
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, randomBytes);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_rng.Dispose();
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}
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}
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}
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} |