Ryujinx/Ryujinx.Graphics.Texture
2021-12-30 16:12:22 -08:00
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Astc making pooled buffer access internal so it can only be fetched as a span - this prevents references to the pooled buffer from escaping. Requires some refactor to the ASTC decoder to support it. 2021-11-28 17:52:51 -08:00
BCnDecoder.cs Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies. 2021-11-28 09:41:57 -08:00
BlockLinearConstants.cs Initial work 2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs Optimize texture format conversion, and MethodCopyBuffer (#1274) 2020-06-13 19:31:06 -03:00
LayoutConverter.cs merge from master 2021-12-30 16:12:22 -08:00
OffsetCalculator.cs Account for negative strides on DMA copy (#2623) 2021-09-11 22:54:18 +02:00
Region.cs Avoid deleting textures when their data does not overlap. (#2601) 2021-08-29 16:22:13 -03:00
Ryujinx.Graphics.Texture.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Size.cs Initial work 2020-01-09 02:13:00 +01:00
SizeCalculator.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
SizeInfo.cs Avoid deleting textures when their data does not overlap. (#2601) 2021-08-29 16:22:13 -03:00