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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Utilities | ||
Homebrew.npdm | ||
IHostUiHandler.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs |