Ryujinx/src/Ryujinx.Graphics.Metal/TextureBuffer.cs
Isaac Marovitz 58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00

107 lines
2.9 KiB
C#

using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Buffers;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class TextureBuffer : ITexture
{
private readonly MetalRenderer _renderer;
private BufferHandle _bufferHandle;
private int _offset;
private int _size;
private int _bufferCount;
public int Width { get; }
public int Height { get; }
public MTLPixelFormat MtlFormat { get; }
public TextureBuffer(MetalRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
Width = info.Width;
Height = info.Height;
MtlFormat = FormatTable.GetFormat(info.Format);
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public PinnedSpan<byte> GetData()
{
return _renderer.GetBufferData(_bufferHandle, _offset, _size);
}
public PinnedSpan<byte> GetData(int layer, int level)
{
return GetData();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
}
public void Release()
{
}
public void SetData(IMemoryOwner<byte> data)
{
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
data.Dispose();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotSupportedException();
}
public void SetStorage(BufferRange buffer)
{
if (_bufferHandle == buffer.Handle &&
_offset == buffer.Offset &&
_size == buffer.Size &&
_bufferCount == _renderer.BufferManager.BufferCount)
{
return;
}
_bufferHandle = buffer.Handle;
_offset = buffer.Offset;
_size = buffer.Size;
_bufferCount = _renderer.BufferManager.BufferCount;
Release();
}
}
}