..
Native/shaderc /libs
WIP Vulkan implementation
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Queries
Update counter queue to be similar to the OGL one
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Auto.cs
WIP Vulkan implementation
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BitMap.cs
WIP Vulkan implementation
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BufferHolder.cs
Don't make Intel Mesa pay for Intel Windows bugs
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BufferManager.cs
WIP Vulkan implementation
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BufferRangeList.cs
WIP Vulkan implementation
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BufferState.cs
Fix triangle overlay on SMO, Captain Toad, maybe others?
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CacheByRange.cs
WIP Vulkan implementation
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CommandBufferPool.cs
WIP Vulkan implementation
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CommandBufferScoped.cs
WIP Vulkan implementation
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Constants.cs
WIP Vulkan implementation
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DescriptorSetCollection.cs
WIP Vulkan implementation
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DescriptorSetManager.cs
WIP Vulkan implementation
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DescriptorSetUpdater.cs
Fix storage buffers being lost when bindings are out of order
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DisposableBuffer.cs
WIP Vulkan implementation
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DisposableBufferView.cs
WIP Vulkan implementation
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DisposableFramebuffer.cs
WIP Vulkan implementation
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DisposableImage.cs
WIP Vulkan implementation
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DisposableImageView.cs
WIP Vulkan implementation
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DisposableMemory.cs
WIP Vulkan implementation
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DisposablePipeline.cs
WIP Vulkan implementation
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DisposableRenderPass.cs
WIP Vulkan implementation
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DisposableSampler.cs
WIP Vulkan implementation
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EnumConversion.cs
WIP Vulkan implementation
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FenceHelper.cs
WIP Vulkan implementation
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FenceHolder.cs
WIP Vulkan implementation
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FormatCapabilities.cs
New depth-stencil blit method for AMD
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FormatConverter.cs
WIP Vulkan implementation
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FormatTable.cs
WIP Vulkan implementation
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FramebufferParams.cs
WIP Vulkan implementation
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HardwareCapabilities.cs
WIP Vulkan implementation
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HashTableSlim.cs
WIP Vulkan implementation
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HelperShader.cs
DrawTexture support
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MemoryAllocation.cs
WIP Vulkan implementation
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MemoryAllocator.cs
WIP Vulkan implementation
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MemoryAllocatorBlockList.cs
WIP Vulkan implementation
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MultiFenceHolder.cs
WIP Vulkan implementation
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NativeArray.cs
WIP Vulkan implementation
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PipelineBase.cs
DrawTexture support
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PipelineBlit.cs
WIP Vulkan implementation
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PipelineDynamicState.cs
DrawTexture support
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PipelineFull.cs
Don't throw when ending conditional rendering for now
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PipelineLayoutCache.cs
WIP Vulkan implementation
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PipelineLayoutCacheEntry.cs
WIP Vulkan implementation
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PipelineLayoutFactory.cs
WIP Vulkan implementation
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PipelineState.cs
WIP Vulkan implementation
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PipelineUid.cs
WIP Vulkan implementation
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Ryujinx.Graphics.Vulkan.csproj
Update Silk.NET to version 2.10.1
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SamplerHolder.cs
Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)
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SemaphoreHolder.cs
WIP Vulkan implementation
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Shader.cs
Allow multithreading shaderc and vkCreateShaderModule
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ShaderCollection.cs
Allow multithreading shaderc and vkCreateShaderModule
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StagingBuffer.cs
WIP Vulkan implementation
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SyncManager.cs
WIP Vulkan implementation
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TextureBuffer.cs
Support format aliasing on SetImage
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TextureCopy.cs
Add barriers around vkCmdCopyImage
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TextureStorage.cs
New depth-stencil blit method for AMD
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TextureView.cs
Add barriers around vkCmdCopyImage
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Vendor.cs
WIP Vulkan implementation
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VulkanConfiguration.cs
New depth-stencil blit method for AMD
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VulkanException.cs
WIP Vulkan implementation
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VulkanGraphicsDevice.cs
Don't make Intel Mesa pay for Intel Windows bugs
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VulkanInitialization.cs
Validation layers should be enabled for any log level other than None
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Window.cs
WIP Vulkan implementation
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