.. |
CodeGen
|
Fix non atomic image loads again
|
2024-09-28 19:03:01 -04:00 |
Decoders
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
Instructions
|
Implement support for shader ATOM.EXCH instruction (#7320)
|
2024-09-18 15:48:55 -03:00 |
IntermediateRepresentation
|
Extend bindless elimination to catch a few more specific cases (#6921)
|
2024-06-16 14:46:27 -03:00 |
StructuredIr
|
Precise Float Fixes
|
2024-09-28 19:03:01 -04:00 |
Translation
|
Precise Float Fixes
|
2024-09-28 19:03:01 -04:00 |
AlphaTestOp.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
AttributeType.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
BufferDescriptor.cs
|
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
2024-05-26 13:30:19 -03:00 |
BufferUsageFlags.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Constants.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
GpuGraphicsState.cs
|
Add support for bindless textures from storage buffer on Vulkan (#6721)
|
2024-05-14 16:47:16 +02:00 |
IGpuAccessor.cs
|
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
2024-05-26 13:30:19 -03:00 |
ILogger.cs
|
Delete ShaderConfig and organize shader resources/definitions better (#5509)
|
2023-08-13 22:26:42 -03:00 |
InputTopology.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
OutputTopology.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
ResourceReservationCounts.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Shader.csproj
|
Precise Float Fixes
|
2024-09-28 19:03:01 -04:00 |
SamplerType.cs
|
Fix Non-Float Textures + Image Read + FSI Buffers
|
2024-09-28 19:03:01 -04:00 |
SetBindingPair.cs
|
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
2024-05-26 13:30:19 -03:00 |
ShaderProgram.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
ShaderProgramInfo.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
ShaderStage.cs
|
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
|
2023-08-16 23:16:25 +02:00 |
SupportBuffer.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
TessPatchType.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
TessSpacing.cs
|
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
|
2023-06-28 08:59:13 +02:00 |
TextureDescriptor.cs
|
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
|
2024-05-26 13:30:19 -03:00 |
TextureFormat.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
TextureHandle.cs
|
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
|
2024-04-22 15:05:55 -03:00 |
TextureUsageFlags.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
VertexInfoBuffer.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |