Ryujinx/src/Ryujinx.Graphics.Gpu/Engine/Threed
riperiperi f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear

* Fix rules and order of clear checks

* Fix formatting
2023-09-25 23:07:03 +02:00
..
Blender [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ComputeDraw Delete ResourceAccess (#5626) 2023-09-05 22:59:21 +02:00
ConditionalRendering.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ConstantBufferUpdater.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
DrawManager.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
DrawState.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
IbStreamer.cs Vulkan: Buffer Mirrors for MacOS performance (#4899) 2023-08-14 14:18:47 -03:00
IndirectDrawType.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
RenderTargetUpdateFlags.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
SemaphoreUpdater.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
SpecializationStateUpdater.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
StateUpdater.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
StateUpdateTracker.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ThreedClass.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ThreedClassState.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00