..
Exceptions
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
Handles
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Ipc
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
Kernel
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
Services
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
2018-05-10 23:40:52 -03:00
Utilities
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
AppletStateMgr.cs
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
ErrorCode.cs
Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
2018-03-05 16:18:37 -03:00
ErrorModule.cs
Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
2018-03-05 16:18:37 -03:00
GlobalStateTable.cs
Support different framebuffer offsets ( fixes #59 )
2018-03-20 12:18:25 -03:00
Homebrew.cs
Improvements to audout ( #58 )
2018-03-15 21:06:24 -03:00
Horizon.cs
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
IdDictionary.cs
Support different framebuffer offsets ( fixes #59 )
2018-03-20 12:18:25 -03:00
MemoryAllocator.cs
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
MemoryRegions.cs
Bump the maximum number of threads
2018-04-06 10:53:18 -03:00
MemoryType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
Process.cs
NvServices refactoring ( #120 )
2018-05-07 15:53:23 -03:00
ServiceCtx.cs
[WIP] Add support for events ( #60 )
2018-03-19 15:58:46 -03:00
SystemLanguage.cs
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00
SystemStateMgr.cs
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00