mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
6db16b4110
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
100 lines
3.9 KiB
C#
100 lines
3.9 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
using Texture = Image.Texture;
|
|
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Performs a texture to texture copy.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
private void CopyTexture(GpuState state, int argument)
|
|
{
|
|
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
|
|
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
|
|
|
|
Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
|
|
|
|
if (srcTexture == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// When the source texture that was found has a depth format,
|
|
// we must enforce the target texture also has a depth format,
|
|
// as copies between depth and color formats are not allowed.
|
|
if (srcTexture.Format == Format.D32Float)
|
|
{
|
|
dstCopyTexture.Format = RtFormat.D32Float;
|
|
}
|
|
|
|
Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture);
|
|
|
|
if (dstTexture == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
|
|
|
|
var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
|
|
|
|
int srcX1 = (int)(region.SrcXF >> 32);
|
|
int srcY1 = (int)(region.SrcYF >> 32);
|
|
|
|
int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
|
|
int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
|
|
|
|
int dstX1 = region.DstX;
|
|
int dstY1 = region.DstY;
|
|
|
|
int dstX2 = region.DstX + region.DstWidth;
|
|
int dstY2 = region.DstY + region.DstHeight;
|
|
|
|
Extents2D srcRegion = new Extents2D(
|
|
srcX1 / srcTexture.Info.SamplesInX,
|
|
srcY1 / srcTexture.Info.SamplesInY,
|
|
srcX2 / srcTexture.Info.SamplesInX,
|
|
srcY2 / srcTexture.Info.SamplesInY);
|
|
|
|
Extents2D dstRegion = new Extents2D(
|
|
dstX1 / dstTexture.Info.SamplesInX,
|
|
dstY1 / dstTexture.Info.SamplesInY,
|
|
dstX2 / dstTexture.Info.SamplesInX,
|
|
dstY2 / dstTexture.Info.SamplesInY);
|
|
|
|
bool linearFilter = control.UnpackLinearFilter();
|
|
|
|
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
|
|
|
|
// For an out of bounds copy, we must ensure that the copy wraps to the next line,
|
|
// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
|
|
// outside the bounds of the texture. We fill the destination with the first 32 pixels
|
|
// of the next line on the source texture.
|
|
// This can be emulated with 2 copies (the first copy handles the region inside the bounds,
|
|
// the second handles the region outside of the bounds).
|
|
// We must also extend the source texture by one line to ensure we can wrap on the last line.
|
|
// This is required by the (guest) OpenGL driver.
|
|
if (srcRegion.X2 > srcTexture.Info.Width)
|
|
{
|
|
srcCopyTexture.Height++;
|
|
|
|
srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
|
|
|
|
srcRegion = new Extents2D(
|
|
srcRegion.X1 - srcTexture.Info.Width,
|
|
srcRegion.Y1 + 1,
|
|
srcRegion.X2 - srcTexture.Info.Width,
|
|
srcRegion.Y2 + 1);
|
|
|
|
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
|
|
}
|
|
|
|
dstTexture.SignalModified();
|
|
}
|
|
}
|
|
} |