Ryujinx/Ryujinx.Graphics.GAL/ShaderBindings.cs
2022-06-17 22:42:30 +01:00

30 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.GAL
{
public struct ShaderBindings
{
public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; }
public IReadOnlyCollection<int> TextureBindings { get; }
public IReadOnlyCollection<int> ImageBindings { get; }
public IReadOnlyCollection<int> BufferTextureBindings { get; }
public IReadOnlyCollection<int> BufferImageBindings { get; }
public ShaderBindings(
IReadOnlyCollection<int> uniformBufferBindings,
IReadOnlyCollection<int> storageBufferBindings,
IReadOnlyCollection<int> textureBindings,
IReadOnlyCollection<int> imageBindings,
IReadOnlyCollection<int> bufferTextureBindings,
IReadOnlyCollection<int> bufferImageBindings)
{
UniformBufferBindings = uniformBufferBindings;
StorageBufferBindings = storageBufferBindings;
TextureBindings = textureBindings;
ImageBindings = imageBindings;
BufferTextureBindings = bufferTextureBindings;
BufferImageBindings = bufferImageBindings;
}
}
}