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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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class Operand
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{
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private const int CbufSlotBits = 5;
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private const int CbufSlotLsb = 32 - CbufSlotBits;
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private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
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public OperandType Type { get; }
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public int Value { get; }
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public INode AsgOp { get; set; }
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public HashSet<INode> UseOps { get; }
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private Operand()
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{
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UseOps = new HashSet<INode>();
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}
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public Operand(OperandType type) : this()
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{
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Type = type;
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}
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public Operand(OperandType type, int value) : this()
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{
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Type = type;
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Value = value;
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}
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public Operand(Register reg) : this()
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{
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Type = OperandType.Register;
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Value = PackRegInfo(reg.Index, reg.Type);
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}
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public Operand(int slot, int offset) : this()
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{
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Type = OperandType.ConstantBuffer;
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Value = PackCbufInfo(slot, offset);
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}
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private static int PackCbufInfo(int slot, int offset)
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{
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return (slot << CbufSlotLsb) | offset;
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}
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private static int PackRegInfo(int index, RegisterType type)
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{
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return ((int)type << 24) | index;
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}
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public int GetCbufSlot()
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{
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return (Value >> CbufSlotLsb) & CbufSlotMask;
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}
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public int GetCbufOffset()
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{
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return Value & ~(CbufSlotMask << CbufSlotLsb);
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}
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public Register GetRegister()
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{
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return new Register(Value & 0xffffff, (RegisterType)(Value >> 24));
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}
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public float AsFloat()
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{
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return BitConverter.Int32BitsToSingle(Value);
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}
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}
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}
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