Ryujinx/src/Ryujinx.Graphics.Gpu
riperiperi 511b558ddc
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
This format seems to be an alias for Z16Unorm used by OpenGL games.
2023-08-16 23:02:53 +02:00
..
Engine Implement scaled vertex format emulation (#5564) 2023-08-16 08:30:33 -03:00
Image GPU: Add Z16RUnormGUintBUintAUint Format (#5578) 2023-08-16 23:02:53 +02:00
Memory Vulkan: Buffer Mirrors for MacOS performance (#4899) 2023-08-14 14:18:47 -03:00
Shader Implement scaled vertex format emulation (#5564) 2023-08-16 08:30:33 -03:00
Synchronization [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00