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* Scissor test implementation. Partially stubbed until geometry shaders are fixed * Apply to all viewports when geometry shaders are disabled. * Also apply enable cap to all viewports when geometry shaders are disabled * Added fixme as per suggestion Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com> * Apparently no alignment needed here. * Comment on new line * Correct height calculation |
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Gal | ||
Graphics3d | ||
Memory | ||
VDec | ||
Vic | ||
CdmaProcessor.cs | ||
ChClassId.cs | ||
ChCommandEntry.cs | ||
ChSubmissionMode.cs | ||
DmaPusher.cs | ||
GpuMethodCall.cs | ||
GpuResourceManager.cs | ||
GraphicsConfig.cs | ||
NvGpu.cs | ||
QuadHelper.cs | ||
Ryujinx.Graphics.csproj |